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SC_Filesystem.hpp
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/**
* \file SC_Filesystem.hpp
*
* \brief Filesystem utilities for SuperCollider.
*
* This header provides a singleton class, SC_Filesystem, which handles many
* important filesystem functions:
* - Getting and setting application directories (such as config, resource, and extension)
* - Expanding ~ to the home directory
* - Alias resolution
* - Globbing
* - Conversion between Path and UTF-8 encoded string
*
* \note This header replaced an older implementation by Tim Walters, SC_DirUtils.hpp. Most of the globbing and
* directory calculation code is his.
*
* $Authors: Brian Heim, Tim Walters $
*
* \version Latest revision by Brian Heim, 2017
*
* $Date: 2017-04-30 $
*
* $Contact: [email protected] $
*
* Created on: 2017-04-03
*
* Original revision by Tim Walters, 2005-10-19.
*/
/*
* Copyright (C) Tim Walters, 2005. All rights reserved.
* Copyright (C) Brian Heim, 2017. All rights reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#pragma once
#ifndef PATH_MAX
# define PATH_MAX MAX_PATH
#endif
#ifndef MAXPATHLEN
# define MAXPATHLEN PATH_MAX
#endif
/// Name of the folder used for system and user extensions.
#define SC_FOLDERNAME_EXTENSIONS "Extensions"
/// Name of "SuperCollider" folder. Could probably pop this up another level of importance.
#define SC_FOLDERNAME_APPLICATION_NAME "SuperCollider"
/// Default IDE name.
#define SC_DEFAULT_IDE_NAME "none"
/// Name of the plugins subdirectory of the Resources dir
#define SC_PLUGIN_DIR_NAME "plugins"
/// Extension for server plugins.
#ifndef SC_PLUGIN_EXT
# define SC_PLUGIN_EXT ".scx"
#endif
#include <map> // map
#include <algorithm> // std::transform
#include <string> // std::string
#include <filesystem> // std::filesystem
#include "SC_Codecvt.hpp" // path_to_utf8_str
/** \class SC_Filesystem
*
* \brief A singleton class providing SuperCollider filesystem utilities.
*
* - Getting and setting application directories (such as config, resource, and extension)
* - Expanding ~ to the home directory
* - Alias resolution
* - Globbing
* - Conversion between Path and UTF-8 encoded string
*/
class SC_Filesystem {
public:
//--------------------------------------------------------------------------------------//
//------------------------------ PUBLIC CLASS MEMBERS ----------------------------------//
//--------------------------------------------------------------------------------------//
//---------------------------------- PUBLIC TYPES --------------------------------------//
enum class DirName;
struct Glob;
typedef std::filesystem::path Path; ///< Path type.
typedef std::map<DirName, Path> DirMap; ///< Type of directory name-to-path map.
/// SuperCollider common directory names.
enum class DirName {
SystemAppSupport,
SystemExtension,
UserHome,
UserAppSupport,
UserExtension,
UserConfig,
Resource,
MyDocuments // only on Windows, used for Platform.myDocumentsDir in sclang
};
//------------------------------- SINGLETON INSTANCE -----------------------------------//
/// Singleton instance.
static SC_Filesystem& instance() {
static SC_Filesystem instance;
return instance;
}
//--------------------------- COMMON DIRECTORY MANAGEMENT ------------------------------//
/// Get path associated with a common directory; the path is initialized if necessary.
Path getDirectory(const DirName& dn) {
const DirMap::const_iterator& it = mDirectoryMap.find(dn);
if (it != mDirectoryMap.end()) {
return it->second;
}
mDirectoryMap[dn] = defaultDirectory(dn);
return mDirectoryMap[dn];
}
/// Set path associated with a common directory.
inline void setDirectory(const DirName& dn, const Path& p) { mDirectoryMap[dn] = p; }
//-------------------------------- GENERAL UTILITIES -----------------------------------//
/** \brief Checks whether a directory should be compiled.
* \param p a directory path
* \return True if the directory should not be traversed during compilation.
*
* Specifically, returns true if the directory name, ignoreing case, is equal to:
* - one of ".svn", ".git", or "_darcs"
* - one of "help" or "ignore"
* - a string starting with "scide_" but not ending with the current IDE name
* - one of "windows", "osx", "iphone", or "linux", but that is not the name of the current platform.
*/
bool shouldNotCompileDirectory(const Path& p) const {
std::string dirname = SC_Codecvt::path_to_utf8_str(p.filename());
std::transform(dirname.begin(), dirname.end(), dirname.begin(), ::tolower);
return dirname == "help" || dirname == "ignore" || dirname == ".svn" || dirname == ".git" || dirname == "_darcs"
|| isUnusedIdeDirectoryName(dirname) || isNonHostPlatformDirectoryName(dirname);
}
/// Expands a path starting with `~` to use the user's home directory.
Path expandTilde(const Path& p) {
static const Path tilde("~");
if (!p.empty() && *p.begin() == tilde) {
// If the first element in the path is tilde, just concatenate the rest of the path onto it
const Path homeDir = getDirectory(DirName::UserHome);
const std::string homeDir_utf8 = SC_Codecvt::path_to_utf8_str(homeDir);
const std::string inPath_utf8 = SC_Codecvt::path_to_utf8_str(p);
const std::string result = homeDir_utf8 + inPath_utf8.substr(1);
return SC_Codecvt::utf8_str_to_path(result);
} else {
return p;
}
}
//---------------------------------- IDE UTILITIES -------------------------------------//
/// Get the IDE name. "none" is the default.
const std::string& getIdeName() const { return mIdeName; }
/// Set the IDE name.
const void setIdeName(const std::string& s) { mIdeName = s; }
/// Returns true if the IDE name is "none" (the default)
const bool usingIde() const { return mIdeName != SC_DEFAULT_IDE_NAME; }
//--------------------------------------------------------------------------------------//
//------------------------------ PUBLIC STATIC MEMBERS ---------------------------------//
//--------------------------------------------------------------------------------------//
//-------------------------------- GENERAL UTILITIES -----------------------------------//
/** \brief Resolves an alias on macOS.
* \param p a path to resolve
* \param isAlias set to true if p is an alias
* \return An empty path if resolution failed; otherwise, the resolved path.
*
* If the path was not an alias, a copy is returned. */
// Could possibly be split into `isAlias` and `resolveAlias` to avoid
// unnecessary copying - bh
static Path resolveIfAlias(const Path& p, bool& isAlias);
//--------------------------------- GLOB UTILITIES -------------------------------------//
/** \brief Makes a glob.
* \param pattern a UTF-8 encoded string
*
* Constructs a Glob from a given pattern. Call globNext to get the next
* Path in the glob. Client is responsible for calling freeGlob. */
static Glob* makeGlob(const char* pattern);
/// Next available Path in the glob. Returns empty path to indicate end.
static Path globNext(Glob* g);
/// Frees a Glob.
static void freeGlob(Glob* g);
private:
//--------------------------------------------------------------------------------------//
//--------------------------------- PRIVATE MEMBERS ------------------------------------//
//--------------------------------------------------------------------------------------//
//---------------------------- CONSTRUCTORS & ASSIGNMENT -------------------------------//
SC_Filesystem(SC_Filesystem const&) = delete;
void operator=(SC_Filesystem const&) = delete;
SC_Filesystem(): mDirectoryMap(), mIdeName(SC_DEFAULT_IDE_NAME) {}
//----------------------------------- IDE UTILITIES ------------------------------------//
bool isUnusedIdeDirectoryName(const std::string& s) const {
return s.size() > 6 && s.substr(0, 6) == "scide_" && s.substr(6) != getIdeName();
}
//------------------------------ PRIVATE STATIC MEMBERS --------------------------------//
/** Of the four strings "windows", "osx", "linux", "iphone", returns true if `p` is one of the
* three that doesn't correspond to this platform. */
static bool isNonHostPlatformDirectoryName(const std::string& p);
static Path defaultDirectory(const DirName& dn) {
switch (dn) {
case DirName::SystemAppSupport:
return defaultSystemAppSupportDirectory();
case DirName::SystemExtension:
return defaultSystemExtensionDirectory();
case DirName::UserHome:
return defaultUserHomeDirectory();
case DirName::UserAppSupport:
return defaultUserAppSupportDirectory();
case DirName::UserExtension:
return defaultUserExtensionDirectory();
case DirName::UserConfig:
return defaultUserConfigDirectory();
case DirName::Resource:
return defaultResourceDirectory();
#ifdef _WIN32
case DirName::MyDocuments:
return defaultMyDocumentsDirectory();
#endif
default:
return Path();
}
}
static Path defaultSystemAppSupportDirectory();
static Path defaultUserHomeDirectory();
static Path defaultUserAppSupportDirectory();
static Path defaultUserConfigDirectory();
static Path defaultResourceDirectory();
#ifdef _WIN32
// this function has no analogue on other OSs, yet.
static Path defaultMyDocumentsDirectory();
#endif
static Path defaultSystemExtensionDirectory() {
const Path& p = defaultSystemAppSupportDirectory();
return p.empty() ? p : p / SC_FOLDERNAME_EXTENSIONS;
}
static Path defaultUserExtensionDirectory() {
const Path& p = defaultUserAppSupportDirectory();
return p.empty() ? p : p / SC_FOLDERNAME_EXTENSIONS;
}
//------------------------------- PRIVATE DATA MEMBERS ---------------------------------//
DirMap mDirectoryMap;
std::string mIdeName;
};