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Scoped.h
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/*
*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
namespace chip {
template <typename T>
class ScopedChange;
/// Allows a value to only be changed within a scope.
///
/// Generally used to force determinism for unit test execution.
///
/// When a variable of this type is used, it should
/// only be changed via `ScopedChange`.
template <typename T>
class ScopedChangeOnly
{
public:
explicit ScopedChangeOnly(T initial) : mValue(initial) {}
operator T() const { return mValue; }
private:
T mValue;
// Expected to be used only by ScopedChange<T> only
T & InternalMutableValue() { return mValue; }
friend class ScopedChange<T>;
};
/// Allows a scoped mutation to occur on a variable.
///
/// When an instance of this class goes out of scope, the variable
/// will be reset to the value id had before the scoped change came
/// into effect.
///
/// While the ScopedChange is in scope it can be used to make changes
/// to the underlying value using the assignment operator.
///
/// Example usage:
///
/// int a = 123;
/// ScopedChangeOnly<int> b(234);
///
/// /* a == 123, b == 234 */
/// {
/// ScopedChange changeA(a, 321);
/// /* a == 321, b == 234 */
/// {
/// ScopedChange changeB(b, 10);
/// /* a == 321, b == 10 */
/// }
/// /* a == 321, b == 234 */
/// changeA = 333; // assignments within the ScopedChange are allowed
/// /* a == 333, b == 234 */
/// }
/// /* a == 123, b == 234 */
///
template <typename T>
class ScopedChange
{
public:
ScopedChange(ScopedChangeOnly<T> & what) : mValue(what.InternalMutableValue()), mOriginal(what) {}
ScopedChange(ScopedChangeOnly<T> & what, T value) : ScopedChange(what) { mValue = value; }
ScopedChange(T & what) : mValue(what), mOriginal(what) {}
ScopedChange(T & what, T value) : ScopedChange(what) { mValue = value; }
~ScopedChange() { mValue = mOriginal; }
ScopedChange & operator=(T const & value)
{
mValue = value;
return *this;
}
operator T() const { return mValue; }
private:
T & mValue;
T mOriginal;
};
} // namespace chip