forked from szabolcsdombi/zengl
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathhello_world.py
68 lines (52 loc) · 1.35 KB
/
hello_world.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
import pygame
import zengl
window_size = (1280, 720)
pygame.init()
pygame.display.set_mode(window_size, flags=pygame.OPENGL)
ctx = zengl.context()
image = ctx.image(window_size, "rgba8unorm", samples=4)
pipeline = ctx.pipeline(
vertex_shader="""
#version 330 core
out vec3 v_color;
vec2 vertices[3] = vec2[](
vec2(0.0, 0.8),
vec2(-0.6, -0.8),
vec2(0.6, -0.8)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
v_color = colors[gl_VertexID];
}
""",
fragment_shader="""
#version 330 core
in vec3 v_color;
layout (location = 0) out vec4 out_color;
void main() {
out_color = vec4(v_color, 1.0);
out_color.rgb = pow(out_color.rgb, vec3(1.0 / 2.2));
}
""",
framebuffer=[image],
topology="triangles",
vertex_count=3,
)
clock = pygame.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
ctx.new_frame()
image.clear()
pipeline.render()
image.blit()
ctx.end_frame()
pygame.display.flip()
clock.tick(60)