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init.lua
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-- painting - in-game painting for minetest
-- THIS MOD CODE AND TEXTURES ARE LICENSED
-- <3 TO YOU <3
-- UNDER TERMS OF WTFPL LICENSE
-- 2012, 2013, 2014 obneq aka jin xi
-- picture is drawn using a nodebox to draw the canvas
-- and an entity which has the painting as its texture.
-- this texture is created by minetests internal image
-- compositing engine (see tile.cpp).
local textures = {
white = "white.png",
yellow = "yellow.png",
orange = "orange.png",
red = "red.png",
violet = "violet.png",
blue = "blue.png",
green = "green.png",
magenta = "magenta.png",
cyan = "cyan.png",
grey = "grey.png",
darkgrey = "darkgrey.png",
black = "black.png",
darkgreen = "darkgreen.png",
brown = "brown.png",
pink = "pink.png"
}
local colors = {}
local revcolors = {}
local thickness = 0.1
-- picture node
local picbox = {
type = "fixed",
fixed = { -0.499, -0.499, 0.499, 0.499, 0.499, 0.499 - thickness }
}
core.register_node("painting:pic", {
description = "Picture",
tiles = { "white.png" },
inventory_image = "painted.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = picbox,
selection_box = picbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
--handle that right below, don't drop anything
drop = "",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
--find and remove the entity
for _,e in pairs(core.get_objects_inside_radius(pos, 0.5)) do
if e:get_luaentity()
and e:get_luaentity().name == "painting:picent" then
e:remove()
end
end
local inv = digger:get_inventory()
if inv
and inv:room_for_item("main", "painting:paintedcanvas") then
-- put picture data back into inventory as item
inv:add_item("main", {
name = "painting:paintedcanvas",
count = 1,
metadata = oldmetadata.fields["painting:picturedata"]
})
else
-- drop picture as item
core.add_item(pos, ItemStack({
name = "painting:paintedcanvas",
count = 1,
metadata = oldmetadata.fields["painting:picturedata"]
}))
end
end
})
local to_imagestring
-- picture texture entity
core.register_entity("painting:picent", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = { "white.png" },
on_activate = function(self, staticdata)
local pos = self.object:get_pos()
local meta = core.get_meta(pos)
local data = meta:get_string("painting:picturedata")
data = core.deserialize(data)
if not data or not data.grid then
return
end
self.object:set_properties({textures = { to_imagestring(data.grid, data.res) }})
end
})
-- taken from vector_extras to save dependency
local twolines = {}
local twoline = function(x, y)
local pstr = x.." "..y
local line = twolines[pstr]
if line then
return line
end
line = {}
local n = 1
local dirx = 1
if x < 0 then
dirx = -dirx
end
local ymin, ymax = 0, y
if y < 0 then
ymin, ymax = ymax, ymin
end
local m = y / x --y/0 works too
local dir = 1
if m < 0 then
dir = -dir
end
for i = 0, x, dirx do
local p1 = math.max(math.min(math.floor((i - 0.5) * m + 0.5), ymax), ymin)
local p2 = math.max(math.min(math.floor((i + 0.5) * m + 0.5), ymax), ymin)
for j = p1, p2, dir do
line[n] = {i, j}
n = n + 1
end
end
twolines[pstr] = line
return line
end
local paintbox = {
[0] = { -0.5,-0.5,0,0.5,0.5,0 },
[1] = { 0,-0.5,-0.5,0,0.5,0.5 }
}
local dirs, intersect, clamp
core.register_entity("painting:paintent", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = { "white.png" },
on_punch = function(self, puncher)
--check for brush
local name = puncher:get_wielded_item():get_name()
name = string.split(name, "_")[2]
if not textures[name] then
return
end
--get player eye level
--see player.h line 129
local ppos = vector.add(puncher:get_pos(), puncher:get_eye_offset())
ppos.y = ppos.y + puncher:get_properties().eye_height
local pos = self.object:get_pos()
local l = puncher:get_look_dir()
local d = dirs[self.fd]
local od = dirs[(self.fd + 1) % 4]
local normal = { x = d.x, y = 0, z = d.z }
local p = intersect(ppos, l, pos, normal)
local off = -0.5
pos = vector.add(pos, {x = off *od.x, y = off, z = off * od.z})
p = vector.subtract(p, pos)
local x = math.abs(p.x + p.z)
local y = 1 - p.y
--print("x: "..x.." y: "..y)
x = math.floor(x * self.res)
y = math.floor(y * self.res)
--print("grid x: "..x.." grid y: "..y)
x = clamp(x, self.res)
y = clamp(y, self.res)
local x0 = self.x0
if puncher:get_player_control().sneak
and x0 then
local y0 = self.y0
local line = twoline(x0 - x, y0 - y)
for _,coord in pairs(line) do
self.grid[x + coord[1]][y + coord[2]] = colors[name]
end
else
self.grid[x][y] = colors[name]
end
self.object:set_properties({textures = { to_imagestring(self.grid, self.res) }})
self.x0 = x
self.y0 = y
local wielded = puncher:get_wielded_item()
wielded:add_wear(65535 / 256)
puncher:set_wielded_item(wielded)
end,
on_activate = function(self, staticdata)
local data = core.deserialize(staticdata)
if not data then
return
end
self.fd = data.fd
self.x0 = data.x0
self.y0 = data.y0
self.res = data.res
self.grid = data.grid
self.object:set_properties({ textures = { to_imagestring(self.grid, self.res) }})
if not self.fd then
return
end
self.object:set_properties({ collisionbox = paintbox[self.fd % 2] })
self.object:set_armor_groups({immortal = 1})
end,
get_staticdata = function(self)
local data = { fd = self.fd, res = self.res, grid = self.grid, x0 = self.x0, y0 = self.y0 }
return core.serialize(data)
end
})
-- just pure magic
local walltoface = {-1, -1, 1, 3, 0, 2}
--paintedcanvas picture inventory item
core.register_craftitem("painting:paintedcanvas", {
description = "Painted Canvas",
inventory_image = "painted.png",
stack_max = 1,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 },
on_place = function(itemstack, placer, pointed_thing)
--place node
local pos = pointed_thing.above
if core.is_protected(pos, placer:get_player_name()) then
return
end
local under = pointed_thing.under
local wm = core.dir_to_wallmounted(vector.subtract(under, pos))
local fd = walltoface[wm + 1]
if fd == -1 then
return itemstack
end
core.add_node(pos, {name = "painting:pic", param2 = fd})
--save metadata
local data = itemstack:get_metadata()
core.get_meta(pos):set_string("painting:picturedata", data)
--add entity
dir = dirs[fd]
local off = 0.5 - thickness - 0.01
pos.x = pos.x + dir.x * off
pos.z = pos.z + dir.z * off
data = core.deserialize(data)
local p = core.add_entity(pos, "painting:picent"):get_luaentity()
p.object:set_properties({ textures = { to_imagestring(data.grid, data.res) }})
p.object:set_yaw(math.pi * fd / -2)
return ItemStack("")
end
})
--canvas inventory items
for i = 4, 6 do
core.register_craftitem("painting:canvas_" .. 2 ^ i, {
description = "Canvas " .. 2 ^ i,
inventory_image = "default_paper.png",
stack_max = 99,
})
end
--canvas for drawing
local canvasbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, thickness }
}
core.register_node("painting:canvasnode", {
description = "Canvas",
tiles = { "white.png" },
inventory_image = "painted.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = canvasbox,
selection_box = canvasbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 },
drop = "",
after_dig_node = function(pos, oldnode, oldmetadata, digger)
--get data and remove pixels
local data = {}
for _,e in pairs(core.get_objects_inside_radius(pos, 0.1)) do
e = e:get_luaentity()
if e
and e.grid then
data.grid = e.grid
data.res = e.res
end
e.object:remove()
end
pos.y = pos.y - 1
core.get_meta(pos):set_int("has_canvas", 0)
if data.grid then
local item = {
name = "painting:paintedcanvas",
count = 1,
metadata = core.serialize(data)
}
local inv = digger:get_inventory()
if inv
and inv:room_for_item("main", "painting:paintedcanvas") then
digger:get_inventory():add_item("main", item)
else
core.add_item(pos, ItemStack(item))
end
end
end
})
-- easel
local easelbox = {
type = "fixed",
fixed = {
--feet
{-0.4, -0.5, -0.5, -0.3, -0.4, 0.5 },
{ 0.3, -0.5, -0.5, 0.4, -0.4, 0.5 },
--legs
{-0.4, -0.4, 0.1, -0.3, 1.5, 0.2 },
{ 0.3, -0.4, 0.1, 0.4, 1.5, 0.2 },
--shelf
{-0.5, 0.35, -0.3, 0.5, 0.45, 0.1 }
}
}
local initgrid
core.register_node("painting:easel", {
description = "Easel",
tiles = { "default_wood.png" },
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = easelbox,
selection_box = easelbox,
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 },
on_punch = function(pos, node, player)
local wielded_raw = player:get_wielded_item():get_name()
wielded = string.split(wielded_raw, "_")
local name = wielded[1]
if name ~= "painting:canvas" then
return
end
local res = tonumber(wielded[2])
local meta = core.get_meta(pos)
local fd = node.param2
pos.y = pos.y + 1
if core.get_node(pos).name ~= "air" then
return
end
core.add_node(pos, { name = "painting:canvasnode", param2 = fd})
local dir = dirs[fd]
pos.x = pos.x - 0.01 * dir.x
pos.z = pos.z - 0.01 * dir.z
local p = core.add_entity(pos, "painting:paintent"):get_luaentity()
p.object:set_properties({ collisionbox = paintbox[fd % 2] })
p.object:set_armor_groups({immortal = 1})
p.object:set_yaw(math.pi * fd / -2)
p.grid = initgrid(res)
p.res = res
p.fd = fd
meta:set_int("has_canvas", 1)
local itemstack = ItemStack(wielded_raw)
player:get_inventory():remove_item("main", itemstack)
end,
can_dig = function(pos)
return core.get_meta(pos):get_int("has_canvas") == 0
end
})
--brushes
local function table_copy(t)
local t2 = {}
for k,v in pairs(t) do
t2[k] = v
end
return t2
end
local brush = {
wield_image = "",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps = {}
}
}
for color, _ in pairs(textures) do
table.insert(revcolors, color)
local brush_new = table_copy(brush)
brush_new.description = color:gsub("^%l", string.upper) .. " brush"
brush_new.inventory_image = "painting_brush_" .. color .. ".png"
core.register_tool("painting:brush_" .. color, brush_new)
-- compatibility
local col = color
if col == "darkgreen" then
col = "dark_green"
elseif col == "darkgrey" then
col = "dark_grey"
end
core.register_craft({
output = "painting:brush_" .. color,
recipe = {
{"dye:" .. col},
{"default:stick"},
{"default:stick"}
}
})
end
for i, color in ipairs(revcolors) do
colors[color] = i
end
core.register_alias("easel", "painting:easel")
core.register_alias("canvas", "painting:canvas_16")
function initgrid(res)
local grid, a, x, y = {}, res-1
for x = 0, a do
grid[x] = {}
for y = 0, a do
grid[x][y] = colors["white"]
end
end
return grid
end
function to_imagestring(data, res)
if not data then
return
end
local t,n = {"[combine:", res, "x", res, ":"}, 6
for y = 0, res - 1 do
for x = 0, res - 1 do
t[n] = x .. "," .. y .. "=" .. revcolors[ data[x][y] ] .. ".png:"
n = n + 1
end
end
return table.concat(t)
end
dirs = {
[0] = { x = 0, z = 1 },
[1] = { x = 1, z = 0 },
[2] = { x = 0, z =-1 },
[3] = { x =-1, z = 0 }
}
local function dot(v, w)
return v.x * w.x + v.y * w.y + v.z * w.z
end
function intersect(pos, dir, origin, normal)
local t = -(dot(vector.subtract(pos, origin), normal)) / dot(dir, normal)
return vector.add(pos, vector.multiply(dir, t))
end
function clamp(num, res)
if num < 0 then
return 0
end
return math.min(num, res - 1)
end
-- crafts
core.register_craft({
output = 'painting:easel',
recipe = {
{ '', 'default:wood', '' },
{ '', 'default:wood', '' },
{ 'default:stick','', 'default:stick' },
}
})
core.register_craft({
output = 'painting:canvas_16',
recipe = {
{ '', '', '' },
{ '', '', '' },
{ 'default:paper', '', '' },
}
})
core.register_craft({
output = 'painting:canvas_32',
recipe = {
{ '', '', '' },
{ 'default:paper', 'default:paper', '' },
{ 'default:paper', 'default:paper', '' },
}
})
--[[
core.register_craft({
output = 'painting:canvas_64',
recipe = {
{ 'default:paper', 'default:paper', 'default:paper' },
{ 'default:paper', 'default:paper', 'default:paper' },
{ 'default:paper', 'default:paper', 'default:paper' },
}
})
--]]