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pugl_print_events.c
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// Copyright 2012-2020 David Robillard <[email protected]>
// SPDX-License-Identifier: ISC
#include "test/test_utils.h"
#include "pugl/pugl.h"
#include "pugl/stub.h"
#include <stdbool.h>
#include <stdio.h>
typedef struct {
PuglWorld* world;
PuglView* view;
int quit;
} PuglPrintEventsApp;
static PuglStatus
onEvent(PuglView* view, const PuglEvent* event)
{
PuglPrintEventsApp* app = (PuglPrintEventsApp*)puglGetHandle(view);
printEvent(event, "Event: ", true);
switch (event->type) {
case PUGL_CLOSE:
app->quit = 1;
break;
default:
break;
}
return PUGL_SUCCESS;
}
int
main(void)
{
PuglPrintEventsApp app = {NULL, NULL, 0};
app.world = puglNewWorld(PUGL_PROGRAM, 0);
app.view = puglNewView(app.world);
puglSetWorldString(app.world, PUGL_CLASS_NAME, "PuglPrintEvents");
puglSetViewString(app.view, PUGL_WINDOW_TITLE, "Pugl Event Printer");
puglSetSizeHint(app.view, PUGL_DEFAULT_SIZE, 512, 512);
puglSetBackend(app.view, puglStubBackend());
puglSetHandle(app.view, &app);
puglSetEventFunc(app.view, onEvent);
PuglStatus st = puglRealize(app.view);
if (st) {
return logError("Failed to create window (%s)\n", puglStrerror(st));
}
puglShow(app.view, PUGL_SHOW_RAISE);
while (!app.quit) {
puglUpdate(app.world, -1.0);
}
puglFreeView(app.view);
puglFreeWorld(app.world);
return 0;
}