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demo_utils.h
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// Copyright 2012-2019 David Robillard <[email protected]>
// SPDX-License-Identifier: ISC
#ifndef EXAMPLES_DEMO_UTILS_H
#define EXAMPLES_DEMO_UTILS_H
#include "pugl/pugl.h"
#include <math.h>
#include <stdio.h>
typedef struct {
double lastReportTime;
} PuglFpsPrinter;
typedef float vec4[4];
typedef vec4 mat4[4];
static inline void
mat4Identity(mat4 m)
{
for (int c = 0; c < 4; ++c) {
for (int r = 0; r < 4; ++r) {
m[c][r] = c == r ? 1.0f : 0.0f;
}
}
}
static inline void
mat4Translate(mat4 m, const float x, const float y, const float z)
{
m[3][0] = x;
m[3][1] = y;
m[3][2] = z;
}
static inline void
mat4Mul(mat4 m, mat4 a, mat4 b)
{
for (int c = 0; c < 4; ++c) {
for (int r = 0; r < 4; ++r) {
m[c][r] = 0.0f;
for (int k = 0; k < 4; ++k) {
m[c][r] += a[k][r] * b[c][k];
}
}
}
}
static inline void
mat4Ortho(mat4 m,
const float l,
const float r,
const float b,
const float t,
const float n,
const float f)
{
m[0][0] = 2.0f / (r - l);
m[0][1] = m[0][2] = m[0][3] = 0.0f;
m[1][1] = 2.0f / (t - b);
m[1][0] = m[1][2] = m[1][3] = 0.0f;
m[2][2] = -2.0f / (f - n);
m[2][0] = m[2][1] = m[2][3] = 0.0f;
m[3][0] = -(r + l) / (r - l);
m[3][1] = -(t + b) / (t - b);
m[3][2] = -(f + n) / (f - n);
m[3][3] = 1.0f;
}
/// Calculate a projection matrix for a given perspective
static inline void
perspective(float* m, float fov, float aspect, float zNear, float zFar)
{
const float h = tanf(fov);
const float w = h / aspect;
const float depth = zNear - zFar;
const float q = (zFar + zNear) / depth;
const float qn = 2 * zFar * zNear / depth;
// clang-format off
m[0] = w; m[1] = 0; m[2] = 0; m[3] = 0;
m[4] = 0; m[5] = h; m[6] = 0; m[7] = 0;
m[8] = 0; m[9] = 0; m[10] = q; m[11] = -1;
m[12] = 0; m[13] = 0; m[14] = qn; m[15] = 0;
// clang-format on
}
static inline void
puglPrintFps(const PuglWorld* world,
PuglFpsPrinter* printer,
unsigned* const framesDrawn)
{
const double thisTime = puglGetTime(world);
if (thisTime > printer->lastReportTime + 5.0) {
const double elapsed = (thisTime - printer->lastReportTime);
const double fps = *framesDrawn / elapsed;
fprintf(stderr,
"FPS: %.2f (%u frames / %.2f seconds)\n",
fps,
*framesDrawn,
elapsed);
printer->lastReportTime = thisTime;
*framesDrawn = 0;
}
}
#endif // EXAMPLES_DEMO_UTILS_H