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Allow bigger color palettes for param2 "color" blocks. #15873
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You can always just create a few nodes to achieve the number of colors you want. More_dyes does this. |
Only in part. With the water it's not quite that easy as You can't randomly change from one flowing node to another. So even with water you're still limited to 16 colors. You could argue that yes, you can register more blocks for that too, however that'd also have a good chance for unwanted behaviour. ie. Water flowing from one biome into a biome that doesn't have a color for it. If you could easily change the flowing liquid at any point, then There'd be no need for this issue.. (Though perhaps this would be better to request the flowing liquid change rather than the very complex param3 addon..) |
I have a large alternative and somewhat far-fetched vision. I think ultimately adding more hardcoded params and meshgen features sucks for a couple reasons:
Now, in the grand scheme of things, I think the ideal solution is roughly the following:
Footnotes
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Problem
I've run into several cases where I need more than just 256 px for my blocks. An example is trying to colorize the blocks in more than 256 biomes, or trying to blend between 200 colored biomes.
Solutions
A solution to this could be a paramtype3, (would most likely be non-trivial). Another advantage of this would be. In #15180 Since each flowing liquid is limited to only 16 colors due to 16 values being used up by the level of the liquid. 256x256 palettes, would increase it to 4096 colors.
Alternatives
For the listed usecases. I can't think of any alternatives.
Additional context
No response
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