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Set.py
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import itertools
import random
def get_full_deck():
"""
Returns a deck of 81 set cards, where each card is a 4-tuple of integers
0, 1, or 2
"""
return [
(a,b,c,d)
for a in range(3)
for b in range(3)
for c in range(3)
for d in range(3)
]
def get_shuffled_deck():
deck = get_full_deck()
random.shuffle(deck)
return deck
def is_set(c1, c2, c3):
return (
(c1[0] + c2[0] + c3[0]) % 3 == 0 and
(c1[1] + c2[1] + c3[1]) % 3 == 0 and
(c1[2] + c2[2] + c3[2]) % 3 == 0 and
(c1[3] + c2[3] + c3[3]) % 3 == 0
)
def third_card_to_make_set(c1, c2):
def f(a, b):
s = (a + b) % 3
return [0, 2, 1][s]
return (
f(c1[0], c2[0]),
f(c1[1], c2[1]),
f(c1[2], c2[2]),
f(c1[3], c2[3]),
)
def find_set(cards):
set_of_cards = set(cards)
pairs = list(itertools.combinations(cards, 2))
third_cards = [third_card_to_make_set(*pair) for pair in pairs]
for pair, third_card in zip(pairs, third_cards):
if third_card in set_of_cards:
return [pair[0], pair[1], third_card]
return None
def make_initial_deal():
deck = get_shuffled_deck()
board = deck[:12]
remaining_deck = deck[12:]
return (board, remaining_deck)
def deal_more_cards(board, deck):
if len(deck) == 0:
return (board, [])
else:
return (board + deck[:3], deck[3:])
def letter_codes_to_cards(board, letter_codes):
if type(letter_codes) != unicode and type(letter_codes) != str:
return 'not a string'
if len(letter_codes) != 3:
return 'not three letters'
letter_codes = list(letter_codes.upper())
try:
selected_cards = [
board[ord(code) - ord('A')]
for code in letter_codes
]
return selected_cards
except IndexError:
return 'index out of range'
def remove_cards_from_board(board, cards):
return [None if card in cards else card for card in board]
def coalesce_empty_spaces(board):
return [c for c in board if c != None]
def deal_cards_into_empty_spaces(board, deck):
if len(deck) == 0:
return [card for card in board if card != None]
j = 0
for i in xrange(len(board)):
if board[i] == None:
board[i] = deck[j]
j += 1
deck = deck[j:]
return (board, deck)
def is_game_over(board, deck):
a_set = find_set(card for card in board if card != None)
if a_set:
return False
if len(deck) > 0:
return False
return True
def card_to_card_name(c):
numbers = ['One', 'Two', 'Three']
colors = ['Red', 'Green', 'Purple']
shadings = ['Solid', 'Shaded', 'Hollow']
shapes = ['Squiggle', 'Oval', 'Diamond']
return '{}{}{}{}'.format(
numbers[c[0]],
colors[c[1]],
shadings[c[2]],
shapes[c[3]],
)
def board_to_names(board):
return [
card_to_card_name(c) for c in board if c is not None
]
# deck = get_shuffled_deck()
# board = deck[:12]
# deck = deck[12:]
# print board
# print len(deck)
# a_set = find_set(board)
# if a_set:
# print a_set
# board = remove_cards_from_board(board, a_set)
# print board
# (board, deck) = deal_cards_into_empty_spaces(board, deck)
# print board
# print len(deck)
# print deck[:12]
# print find_set(deck[:12])
# print letter_codes_to_cards(deck[:12], 'ace')
# print is_set(*letter_codes_to_cards(deck[:12], 'ace'))
# print is_set(*find_set(deck[:12]))