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I think the reason why this plugin did not support this from the start is the fact that the engine itself does not use z coordinate at all, and all of its textures are rendered at z = 0 (engine sorts the sprites itself before passing into renderer).
If this plugin would use z coordinate, that would not work at all (due to perspective / clipping settings applied by the engine), or will break sorting between plugin's and engine's render stages.
One solution is to do same thing as engine is currently doing: that is sort the group of sprites ourselves (per render stage).
The text was updated successfully, but these errors were encountered:
I think the reason why this plugin did not support this from the start is the fact that the engine itself does not use z coordinate at all, and all of its textures are rendered at z = 0 (engine sorts the sprites itself before passing into renderer).
If this plugin would use z coordinate, that would not work at all (due to perspective / clipping settings applied by the engine), or will break sorting between plugin's and engine's render stages.
One solution is to do same thing as engine is currently doing: that is sort the group of sprites ourselves (per render stage).
The text was updated successfully, but these errors were encountered: