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Small comment on changes compared to an old plugin
Should include a proper changelog / documentation later
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ags_sprite3d/ags_sprite3d.cpp

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#include "Common.h"
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#include "BaseObject.h"
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// Sprite3D plugin:
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// v0.9:
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// - OpenGL render support
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// - Linux build support
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// AJA's Direct3D plugin:
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// Change list (1.1):
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// v1.1:
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// - Added D3D.OpenBackground( int frame )
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// - Tinting and transparency
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// - Limited parenting: position, rotation, scaling, tint, alpha. Rotating a child sprite doesn't work as local rotation, it adds to the global rotation.

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