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Level: logical travel #2

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8 tasks
ivan-mogilko opened this issue Aug 4, 2023 · 0 comments
Open
8 tasks

Level: logical travel #2

ivan-mogilko opened this issue Aug 4, 2023 · 0 comments

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@ivan-mogilko
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  • Toggling cell passability.
  • Line passability. Solid one-line walls (between 2 neighbour cells), allow to imitate fences or something.
  • Hotspots. Interactive areas on walls, clicking which will trigger some action. Types of hotspots (one-time, repeatable, resettable).
  • Interactive floor plates, pressed by player/actor standing on them (also by heavy objects - in perspective).
  • Interactive lines. Passing a line triggers an action. One-sided and two-sided line interactions.
  • Opening doors and grates. Passages that open using animation that takes time and changes passability at certain frame(s) (like raising grate).
  • Define interaction effect types. Remove a wall, Place a wall, move a wall elsewhere, animate-open a cell (door, grate). Teleport.
  • Conveyor cells that move you into a dir (magic, or simulate water streams).
@ivan-mogilko ivan-mogilko added this to the Level travel milestone milestone Aug 4, 2023
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