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ICameraEngine.cs
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//-----------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System.Threading.Tasks;
using PhotoSharingApp.Universal.Views;
using Windows.Devices.Enumeration;
using Windows.UI.Xaml.Media.Imaging;
namespace PhotoSharingApp.Universal.Camera
{
/// <summary>
/// This class is an abstraction for camera access.
/// </summary>
public interface ICameraEngine
{
/// <summary>
/// Gets a value indicating whether multiple cameras are available.
/// </summary>
/// <value>
/// <c>true</c> if multiple cameras are available; otherwise, <c>false</c>.
/// </value>
bool AreMultipleCamerasAvailable { get; }
/// <summary>
/// Gets a value indicating whether a flash is supported by the camera..
/// </summary>
/// <value>
/// <c>true</c> if flash is supported; otherwise, <c>false</c>.
/// </value>
bool IsFlashSupported { get; }
/// <summary>
/// Gets the number of available devices that
/// can be used for taking photos.
/// </summary>
/// <returns>The number of available devices.</returns>
Task<int> GetNumberOfAvailableDevices();
/// <summary>
/// Initializes the camera engine.
/// </summary>
/// <param name="cameraView">The camera view.</param>
void Init(ICameraView cameraView);
/// <summary>
/// Initializes the camera.
/// </summary>
Task InitCamera(DeviceInformation deviceInformation = null);
/// <summary>
/// Starts the preview.
/// </summary>
Task StartPreviewAsync();
/// <summary>
/// Switches between available cameras.
/// </summary>
Task SwitchCamera();
/// <summary>
/// Switches the flash mode.
/// </summary>
Task SwitchFlashMode();
/// <summary>
/// Takes the photo.
/// </summary>
/// <returns>The photo.</returns>
Task<WriteableBitmap> TakePhoto();
/// <summary>
/// Unloads the camera.
/// </summary>
Task UnloadCamera();
}
}