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StreamFunc.cpp
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/*******************************************************************************
# #
# This file is part of uvc2http. #
# #
# Copyright (C) 2015 Oleg Efremov #
# #
# Uvc_streamer is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; version 2 of the License. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #
# #
*******************************************************************************/
#include "StreamFunc.h"
#include <cstdio>
#include <time.h>
#include "Tracer.h"
#include "UvcGrabber.h"
#include "HttpServer.h"
#include "MjpegUtils.h"
namespace UvcStreamer {
int StreamFunc(const UvcStreamerCfg& config, ShouldExit shouldExit) {
HttpServer httpServer;
if (!httpServer.Init(config.ServerCfg.ServicePort.c_str())) {
Tracer::Log("Failed to initialize HTTP server.\n");
return -2;
}
// Init and configure UVC video camera
UvcGrabber uvcGrabber(config.GrabberCfg);
if (!uvcGrabber.Init()) {
Tracer::Log("Failed to initialize UvcGrabber (is there a UVC camera?). The app will try to initialize later.\n");
}
static const long Kilo = 1000;
while (!shouldExit()) {
if (uvcGrabber.IsCameraReady() && !uvcGrabber.IsBroken()) {
const VideoBuffer* videoBuffer = uvcGrabber.DequeuFrame();
if (videoBuffer != nullptr) {
if (!httpServer.QueueBuffer(videoBuffer)) {
uvcGrabber.RequeueFrame(videoBuffer);
}
}
static const long MaxServeTimeMicroSec = (Kilo * Kilo) / config.GrabberCfg.FrameRate / 2;
httpServer.ServeRequests(MaxServeTimeMicroSec);
// It is safe to sleep for 1 ms. There is no significant
// difference (in terms of CPU utilization) in comparison with
// sleeping for a rest of time.
const timespec SleepTime {0, Kilo * Kilo};
::nanosleep(&SleepTime, nullptr);
const VideoBuffer* releasedBuffer = httpServer.DequeueBuffer();
while (releasedBuffer != nullptr) {
uvcGrabber.RequeueFrame(releasedBuffer);
releasedBuffer = httpServer.DequeueBuffer();
}
}
else {
std::vector<const VideoBuffer*> buffers = httpServer.DequeueAllBuffers();
for (auto buffer : buffers) {
uvcGrabber.RequeueFrame(buffer);
}
// Repeat recovery attempts every second.
const timespec RecoveryDelay {1, 0};
::nanosleep(&RecoveryDelay, nullptr);
uvcGrabber.ReInit();
}
}
return 0;
}
}