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Updated roadmap and made small regiments
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README.md

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There were used graphical resources such as `audio`, `music` and `images`. Those resources are for non commercial use. If you want to reuse the developments in your projects you **must remove all the assets**.
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# Features
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## v 1.0
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- `Infinite` side-scrolling game
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- `Haptic feedback` on supported devides
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- Uses `state machines`
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- Suported both `iPhone` and `iPad`screens
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- Uses simple technique for `persistence` (for `Scores` and `Settings`)
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## v 1.3
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- `6` playable characters
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- `2` pipe types that make gameplay more unpredictable and enjoying
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# Roadmap
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- [x] New playable characters
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- [ ] Unique visual effects for playable characters
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- [ ] Achievement system: will be used to unlock new playable characters and visual effects
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- [ ] Addition of custom effects when player stars new run and the character dies
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- [ ] Addition of custom effects when player starts new run and dies
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- [ ] Custom scene transitions
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- [ ] Game bonuses: another good example of `GameplayKit`usage
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- [ ] New pipe types
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- [ ] Level opening and bird dying animation
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- [x] New pipe types
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- [ ] Level opening animation
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# Author
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[Astemir Eleev](https://github.com/jVirus)

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