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game.py
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import numbers
import numpy as np
from envido import Envido
from actions import game_actions, envido_actions, truco_actions, response_actions, playable_cards
from truco import Truco
from card_utils import encode_card_array, encode_envido, encode_truco
from card_game import CardGame
from dealer import Dealer
import logging
class TrucoGame:
def __init__(self, players, goes_first=0):
'''
Initialize a Game of Truco.
'''
self.players = players
self.dealer = Dealer()
self.finished = False
self.round = 0
self.scoreboard = np.array([(p, 0) for p in players])
self.first_move_by = self.players[goes_first]
self.second_move_by = self.players[1 - goes_first]
self.dealer.deal_cards_in_order(self.players)
self.envido = Envido(self)
self.truco = Truco(self)
self.card_game = CardGame(self, self.first_move_by)
def get_state(self, player):
started = 1 if player == self.first_move_by else 0
mano = 1 if player == self.get_mano() else 0
game_config = np.array([started, mano], dtype=np.int8)
score = []
for p, s in self.scoreboard:
p_id = 1 if player == p else 0
turn = [p_id, s]
score.append(np.array(turn, dtype = np.int8))
score = np.vstack(score)
# Order cards from highest to lowest rank to reduce potential card space
ordered_cards = sorted(player.hand, key=lambda x: x.tier, reverse=True)
player_cards = np.array(encode_card_array(ordered_cards), dtype=np.int8)
state = {
'game': game_config,
'player_cards': player_cards,
'score': score,
'cards_played': self.card_game.get_state(player),
'envido_state': self.envido.get_state(player),
'truco_state': self.truco.get_state(player)
}
return state
def get_score(self, player):
if self.scoreboard[0][0] == player:
return self.scoreboard[0][1]
else:
return self.scoreboard[1][1]
return 0
def get_winner(self):
if self.finished:
if self.scoreboard[0][1] >= self.scoreboard[1][1]:
return self.scoreboard[0][0]
else:
return self.scoreboard[1][0]
return None
def get_legal_actions(self, player):
if self.get_mano() != player:
return []
elif self.envido.is_active():
return self.envido.get_legal_actions(player) + ['fold']
elif self.truco.is_active():
return self.truco.get_legal_actions(player) + ['fold']
aggregate = ['fold']
if self.round == 0 and not self.truco.is_started():
aggregate.extend(self.envido.get_legal_actions(player))
aggregate.extend(self.truco.get_legal_actions(player))
return np.hstack((aggregate, self.card_game.get_legal_actions(player)))
def get_cards_played(self):
return self.card_game.cards_played
def update_score(self, player, score):
if player == self.scoreboard[0][0]:
self.scoreboard[0][1] += score
else:
self.scoreboard[1][1] += score
def get_opponent(self, player):
if player == self.players[0]:
return self.players[1]
else:
return self.players[0]
def get_mano(self):
if self.envido.envido_next is not None:
return self.envido.envido_next
elif self.truco.truco_next is not None:
return self.truco.truco_next
return self.card_game.card_next
def finish_hand(self):
self.finished = True
logging.info("Hand finished.")
logging.info(f"{self.scoreboard[0][0]} scored {self.scoreboard[0][1]}")
logging.info(f"{self.scoreboard[1][0]} scored {self.scoreboard[1][1]}")
def finish_round(self):
self.round += 1
first_played = self.card_game.cards_played[-2]
second_played = self.card_game.cards_played[-1]
comparison = first_played[1].tier - second_played[1].tier
if comparison >= 0:
self.card_game.switch_turn() # switch if second person wins round
logging.debug(f"{second_played[0]} won the round playing {str(second_played[1])}. They will start the next one.")
winner = self.card_game.get_winner()
if winner is not None:
if self.truco.is_started():
reward = self.truco.get_reward()
self.update_score(winner, reward)
logging.debug(f"{winner} was rewarded {reward} for winning truco.")
else:
self.update_score(winner, 1)
logging.debug(f"{winner} was rewarded 1 for winning hand.")
self.finish_hand()
else:
logging.debug("Round finished")
def take_action(self, player, action):
if self.get_mano() != player:
logging.warning(f"{player}: Can't play out of turn.")
return
action_played = game_actions[action] if isinstance(action, numbers.Number) else action
if action_played in envido_actions:
if self.round == 0:
if not self.truco.is_started():
self.envido.take_action(player, action_played)
else:
logging.warn(f"{player}: Envido can only be played before Truco.")
else:
logging.warning(f"{player}: Envido can only be played in the first round")
elif action_played in truco_actions:
if not self.envido.is_active():
self.truco.take_action(player, action_played)
else:
logging.warning(f"{player} can't call {action_played} unless envido has finished.")
elif action_played in response_actions:
if self.envido.is_active() and self.envido.is_valid_state(action_played):
if self.envido.envido_next == player:
self.envido.take_terminal_action(player, action_played)
else:
logging.warning(f"{player} can't call {action_played} envido for others.")
elif self.truco.is_active() and self.truco.is_valid_state(action_played):
self.truco.take_terminal_action(player, action_played)
else:
logging.warning(f"{player} can't call {action_played} right now.")
elif action_played in playable_cards:
if not self.envido.is_active():
if not self.truco.is_active():
self.card_game.take_action(player, action_played)
else:
logging.warning(f"{player} can't play the card {action_played} before responding to truco.")
else:
logging.warning(f"{player} can't play the card {action_played} before responding to envido.")
elif action_played == "fold":
logging.info(f"{player} folded.")
if self.envido.is_started():
self.envido.fold(player)
if self.truco.is_started():
self.truco.fold(player)
else:
opponent = self.get_opponent(player)
self.update_score(opponent, 1)
logging.debug(f"{opponent} was rewarded 1 for winning hand.")
self.finish_hand()