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kustomize plugins

Kustomize offers a plugin framework for people to write their own resource generators (e.g. a helm chart processor, a generator that automatically attaches a Service and Ingress object to each Deployment) and their own resource transformers (e.g. a transformer that does some highly customized processing of the container command line).

Specification in kustomization.yaml

Start by adding a generators and/or transformers field to your kustomization.

Each field is a string array:

generators:
- relative/path/to/some/file.yaml
- relative/path/to/some/kustomization
- /absolute/path/to/some/kustomization
- https://github.com/org/repo/some/kustomization

transformers:
- {as above}

This is exactly like the syntax of the resources field.

The value of each entry in a resources, generators or transformers array must be a relative path to a YAML file, or a path or URL to a kustomization.

In the former case the YAML is read from disk directly, and in the latter case a kustomization is performed, and its YAML output is merged with the YAML read directly from files. The net result in all three cases is an array of YAML objects.

Each object resulting from a generators or transformers field is now further interpreted by kustomize as a plugin configuration object.

Configuration

A kustomization file could have the following lines:

generators:
- chartInflator.yaml

Given this, the kustomization process would expect to find a file called chartInflator.yaml in the kustomization root.

The file chartInflator.yaml could contain:

apiVersion: someteam.example.com/v1
kind: ChartInflatorExec
metadata:
  name: notImportantHere
chartName: minecraft

The apiVersion and kind fields of the configuration objects are used to locate the plugin.

The rest of the file (actually the entire file) is sent to the plugin as configuration - i.e. as the plugin's construction arguments.

A kustomization file could include multiple instantiations of the same plugin, with different arguments (e.g. to inflate two different helm charts or two instances of the same chart but with different values files).

The value order in the generators field doesn't matter, because generated objects are just added to a sea of objects that kustomize transforms and emits.

The specified order of transformers in the transformers field is, however, respected, as transformers aren't expected to be commutative.

Execution

Plugins are only used during a run of the kustomize build command.

Generator plugins are run after processing the resources field (which reads resources), to create additional resources.

The full set of resources is then passed into the transformation pipeline, where native (legacy) transformations like namePrefix and commonLabel are applied, followed by all the transformers run in the order specified.

Placement

Given a plugin configuration object (it looks like any other k8s object), kustomize will first look for an executable file called

$XDG_CONFIG_HOME/kustomize/plugin/${apiVersion}/${kind}

The default value of XDG_CONFIG_HOME is $HOME/.config.

If this file is not found or is not executable, kustomize will look for a file called ${kind}.so in the same directory and attempt to load it as a Go plugin.

If both checks fails, the plugin load fails the overall kustomize build.

A kustomize build attempt with plugins that omits the flag

--enable_alpha_goplugins_accept_panic_risk

will fail with a warning about plugin use.

TODO: Change flag

Flag use is an opt-in acknowledging the absence of plugin provenance. It's meant to give pause to someone who blindly downloads a kustomization from the internet and attempts to run it, without realizing that it might attempt to run 3rd party code in plugin form. The plugin would have to be installed already, but nevertheless the flag is a reminder.

Writing plugins

Exec plugins

See this example helm chart inflator.

A exec plugin is any executable that accepts a single argument on its command line - the name of a YAML file containing its configuration.

TODO: more restrictions on plugin to allow the same exec plugin to be specified in a config under both the generators and transformers fields.

  • first arg could be the fixed string generate or transform, (the name of the configuration file moves to the 2nd arg), or
  • by default an exec plugin behaves as a tranformer unless a flag -g is provided, switching the exec plugin to behave as a generator.

A generator plugin accepts nothing on stdin, but emits generated resources to stdout.

A transformer plugin accepts resource YAML on stdin, and emits those resources, possibly transformed, to stdout.

kustomize uses an exec plugin adapter to provide marshalled resources on stdin and capture stdout for further processing.

Go plugins

See this example secret generator.

A Go plugin for kustomize looks like this:

+build plugin

package main

import (
  "sigs.k8s.io/kustomize/pkg/ifc"
  "sigs.k8s.io/kustomize/pkg/resmap"
  ...
)

type plugin struct {...}

var KustomizePlugin plugin

func (p *plugin) Config(
   ldr ifc.Loader, rf *resmap.Factory,
   k ifc.Kunstructured) error {...}

func (p *plugin) Generate() (resmap.ResMap, error) {...}

func (p *plugin) Transform(m resmap.ResMap) error {...}

The use of the identifiers plugin, KustomizePlugin and the three method signatures Configurable, Generator, Transformer as shown is required.

The plugin author should of course change the contents of the plugin struct, and the three method bodies, and add imports as desired.

Here's a build command, which assumes the plugin source code is sitting right next to where the shared object (.so) files are expected to be:

dir=$XDG_CONFIG_HOME/kustomize/plugin/${apiVersion}
go build -buildmode plugin -tags=plugin \
    -o $dir/${kind}.so \
    $dir/${kind}.go

Caveats

Go plugins allow kustomize extensions that

  • can be tested with the same framework kustomize uses to test its builtin generators and transformers,

  • run without the performance hit of firing up a subprocess and marshalling/unmarshalling data for each plugin run.

Go plugins work as defined, but fall short of what many people think of when they hear the word plugin. Go plugin compilation creates an ELF formatted .so file, which by definition has no information about the provenance of the file.

One cannot know which version of Go was used, which packages were imported (and their version), what value of GOOS and GOARCH were used, etc. Skew between the compilation conditions of the main program ELF and the plugin ELF will cause a failure at load time.

Exec plugins also lack provenance, but don't suffer from the skew problem.