- Theory: LUA Inheritance Explained
- Theory: LUAs & RGDs – The Foundations
- LUA Code Get Around: Mixed Stances Squad
- Starting a new race
- Campaign Tutorial
- AE Basics: Increasing Pop Cap
- AE Basics: Crashing to Desktop - Commons Errors and Solutions
- AE Basics: Squads and Troopers
- AE Basics: Leaders & Commanders
- AE Basics: Wargear
- AE Basics: Hard Caps & Cumulative Group Caps
- AE Basics: Researches
- AE Basics: Weapons, Hardpoints and Upgrades
- AE Basics: DPS Dissection
- Advanced Coding: New Armour Types
- Reference: Requirements
- How to create vehicles (or units in general) that lose weapons as they die.
- Making Flying Units In SoulStorm Using Corsix Mod Studio
- Tooltips and UCS Editing
- [TUTORIAL] Editing UCS values in Dark Crusade with Corsix Mod Studio
- Guide: Changing the Default Campaign Colours for DC/SS
- Guide: Replacing honour guard squads in the DC/SS campaign
- How to make a unit look bigger ingame
- [Tutorial] - DC/SS How to make infiltration toggleable like in vanilla DoW
- [Tutorial] Setting up tunnels on your map
- [Tutorial] Linking buildings to captured points
- [Tutorial] Setting up Creeps in DoW
- [Tutorial] Space marine sergeant helmet
- [Tutorial] Random helmets
- WHM Import, WHE convert + XREF Tutorials Finished!
- HH OE Tutorial #1 - Moving And OE Interface
- HH OE Tutorial #2 - Idle Coding
- HH OE Tutorial #3 - Weapons Training And Hardpoints
- HH OE Tutorial - Aftermath_Ext extension and how to add it (victory poses)
- How-To Object Editor ABC's Raven
- Obect Edtior... How to's
- Object Editor Overview
- Random Motion Groups
- Combined Vis Groups
- Idle and Move
- Tracking and Firing
- Melee Actions
- Jump
- Add Simple FX to Motions
- Idle and Move Water Ripple FX
- Create Sound Events