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objectiveCompletionResponder.js
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function onObjectiveCompleted(self, event, world) {
if (event.objective === self.objectiveName) {
self.setState({
isCompleting: true,
});
}
}
function initialize(self, event, world) {
self.setState({
isCompleted: world.isObjectiveCompleted(self.objectiveName),
});
}
function createObjectiveCompletionResponderConfig(props = {}) {
const {
renderObjectiveCompleted = () => {},
renderObjectiveNotCompleted = () => {},
} = props;
return {
animations: {
objectiveCompleted: {},
objectiveCompleting: {},
objectiveNotCompleted: {},
},
spriteSheets: {},
properties: {
sprite: {
useGidAsDefaultFrameIndex: true,
layers: [],
},
},
events: {
onLevelDidLoad: initialize,
onMapDidLoad: initialize,
onObjectiveCompleted,
onObjectiveCompletedAgain: onObjectiveCompleted,
},
state: {
isCompleting: false,
isCompleted: false,
},
render: function (self, world) {
if (self.state.isCompleting) {
self.playAnimation("objectiveCompleting").then(() => {
self.setState({ isCompleting: false, isCompleted: true });
});
} else if (self.state.isCompleted) {
self.playAnimation("objectiveCompleted", true);
renderObjectiveCompleted(self, world);
} else {
self.playAnimation("objectiveNotCompleted", true);
renderObjectiveNotCompleted(self, world);
}
},
};
}
module.exports = createObjectiveCompletionResponderConfig;