diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 58f514add16..df065ff6331 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -168,7 +168,7 @@ enum CharacterCustomizeFlags #define DEATH_EXPIRE_STEP (5*MINUTE) #define MAX_DEATH_COUNT 3 -static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; +static uint32 corpseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; uint32 const MAX_MONEY_AMOUNT = static_cast(std::numeric_limits::max()); @@ -24099,7 +24099,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const if (pvp) { if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) - return copseReclaimDelay[0]; + return corpseReclaimDelay[0]; } else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) return 0; @@ -24108,7 +24108,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const // 0..2 full period // should be ceil(x)-1 but not floor(x) uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0; - return copseReclaimDelay[count]; + return corpseReclaimDelay[count]; } void Player::UpdateCorpseReclaimDelay() @@ -24162,7 +24162,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load) const count = MAX_DEATH_COUNT - 1; } - time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count]; + time_t expected_time = corpse->GetGhostTime() + corpseReclaimDelay[count]; time_t now = GameTime::GetGameTime(); if (now >= expected_time)