diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 132a4324b59..dc1fc3b68b6 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1576,6 +1576,10 @@ void Spell::EffectPersistentAA() if (!unitCaster) return; + // Caster not in world, might be spell triggered from aura removal + if (!unitCaster->IsInWorld()) + return; + // only handle at last effect for (size_t i = effectInfo->EffectIndex + 1; i < m_spellInfo->GetEffects().size(); ++i) if (m_spellInfo->GetEffect(SpellEffIndex(i)).IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) @@ -1583,11 +1587,13 @@ void Spell::EffectPersistentAA() ASSERT(!_dynObjAura); - float radius = effectInfo->CalcRadius(unitCaster); - - // Caster not in world, might be spell triggered from aura removal - if (!unitCaster->IsInWorld()) - return; + float radius = 0.0f; + for (size_t i = 0; i <= effectInfo->EffectIndex; ++i) + { + SpellEffectInfo const& spellEffectInfo = m_spellInfo->GetEffect(SpellEffIndex(i)); + if (spellEffectInfo.IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) + radius = std::max(radius, spellEffectInfo.CalcRadius(unitCaster)); + } DynamicObject* dynObj = new DynamicObject(false); if (!dynObj->CreateDynamicObject(unitCaster->GetMap()->GenerateLowGuid(), unitCaster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL))