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proto.py
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# Most of the data formats, structures, and magic values
MC_PROTOCOL_VERSION = 47
SERVER_TO_CLIENT = 0x00
CLIENT_TO_SERVER = 0x01
PROTO_COMP_ON = 0x00
PROTO_COMP_OFF = 0x01
MC_BOOL = 0x00
MC_UBYTE = 0x01
MC_BYTE = 0x02
MC_USHORT = 0x03
MC_SHORT = 0x04
MC_UINT = 0x05
MC_INT = 0x06
MC_ULONG = 0x07
MC_LONG = 0x08
MC_FLOAT = 0x09
MC_DOUBLE = 0x0A
MC_VARINT = 0x0B
MC_VARLONG = 0x0C
MC_FP_INT = 0x0D
MC_FP_BYTE = 0x0E
MC_UUID = 0x0F
MC_POSITION = 0x10
MC_STRING = 0x11
MC_CHAT = 0x12
MC_SLOT = 0x13
MC_META = 0x14
HANDSHAKE_STATE = 0x00
STATUS_STATE = 0x01
LOGIN_STATE = 0x02
PLAY_STATE = 0x03
data_structs = (
# (struct_suffix, size), #type
('?', 1), # bool
('B', 1), # ubyte
('b', 1), # byte
('H', 2), # ushort
('h', 2), # short
('I', 4), # uint
('i', 4), # int
('Q', 8), # ulong
('q', 8), # long
('f', 4), # float
('d', 8), # double
)
particles = (
# (name, data_length)
('explosion_normal', 0),
('explosion_large', 0),
('explosion_huge', 0),
('fireworks_spark', 0),
('water_bubble', 0),
('water_splash', 0),
('water_wake', 0),
('suspended', 0),
('suspended_depth', 0),
('crit', 0),
('crit_magic', 0),
('smoke_normal', 0),
('smoke_large', 0),
('spell', 0),
('spell_instant', 0),
('spell_mob', 0),
('spell_mob_ambient', 0),
('spell_witch', 0),
('drip_water', 0),
('drip_lava', 0),
('villager_angry', 0),
('villager_happy', 0),
('town_aura', 0),
('note', 0),
('portal', 0),
('enchantment_table', 0),
('flame', 0),
('lava', 0),
('footstep', 0),
('cloud', 0),
('redstone', 0),
('snowball', 0),
('snow_shovel', 0),
('slime', 0),
('heart', 0),
('barrier', 0),
('icon_crack', 2),
('block_crack', 1),
('block_dust', 1),
('water_drop', 0),
('item_take', 0),
('mob_appearance', 0),
)
# Structs formatted for readability
# Packed into tuples at end of file
packet_names = {
HANDSHAKE_STATE: {
SERVER_TO_CLIENT: {},
CLIENT_TO_SERVER: {
0x00: 'Handshake',
},
},
STATUS_STATE: {
SERVER_TO_CLIENT: {
0x00: 'Status Response',
0x01: 'Status Ping',
},
CLIENT_TO_SERVER: {
0x00: 'Status Request',
0x01: 'Status Ping',
},
},
LOGIN_STATE: {
SERVER_TO_CLIENT: {
0x00: 'Disconnect',
0x01: 'Encryption Request',
0x02: 'Login Success',
0x03: 'Set Compression',
},
CLIENT_TO_SERVER: {
0x00: 'Login Start',
0x01: 'Encryption Response',
},
},
PLAY_STATE: {
SERVER_TO_CLIENT: {
0x00: 'Keep Alive',
0x01: 'Join Game',
0x02: 'Chat Message',
0x03: 'Time Update',
0x04: 'Entity Equipment',
0x05: 'Spawn Position',
0x06: 'Update Health',
0x07: 'Respawn',
0x08: 'Player Position and Look',
0x09: 'Held Item Change',
0x0A: 'Use Bed',
0x0B: 'Animation',
0x0C: 'Spawn Player',
0x0D: 'Collect Item',
0x0E: 'Spawn Object',
0x0F: 'Spawn Mob',
0x10: 'Spawn Painting',
0x11: 'Spawn Experience Orb',
0x12: 'Entity Velocity',
0x13: 'Destroy Entities',
0x14: 'Entity',
0x15: 'Entity Relative Move',
0x16: 'Entity Look',
0x17: 'Entity Look And Relative Move',
0x18: 'Entity Teleport',
0x19: 'Entity Head Look',
0x1A: 'Entity Status',
0x1B: 'Attach Entity',
0x1C: 'Entity Metadata',
0x1D: 'Entity Effect',
0x1E: 'Remove Entity Effect',
0x1F: 'Set Experience',
0x20: 'Entity Properties',
0x21: 'Chunk Data',
0x22: 'Multi Block Change',
0x23: 'Block Change',
0x24: 'Block Action',
0x25: 'Block Break Animation',
0x26: 'Map Chunk Bulk',
0x27: 'Explosion',
0x28: 'Effect',
0x29: 'Sound Effect',
0x2A: 'Particle',
0x2B: 'Change Game State',
0x2C: 'Spawn Global Entity',
0x2D: 'Open Window',
0x2E: 'Close Window',
0x2F: 'Set Slot',
0x30: 'Window Items',
0x31: 'Window Property',
0x32: 'Confirm Transaction',
0x33: 'Update Sign',
0x34: 'Maps',
0x35: 'Update Block Entity',
0x36: 'Sign Editor Open',
0x37: 'Statistics',
0x38: 'Player List Item',
0x39: 'Player Abilities',
0x3A: 'Tab-Complete',
0x3B: 'Scoreboard Objective',
0x3C: 'Update Score',
0x3D: 'Display Scoreboard',
0x3E: 'Teams',
0x3F: 'Plugin Message',
0x40: 'Disconnect',
0x41: 'Server Difficulty',
0x42: 'Combat Event',
0x43: 'Camera',
0x44: 'World Border',
0x45: 'Title',
0x46: 'Set Compression',
0x47: 'Player List Header/Footer',
0x48: 'Resource Pack Send',
0x49: 'Update Entity NBT',
},
CLIENT_TO_SERVER: {
0x00: 'Keep Alive',
0x01: 'Chat Message',
0x02: 'Use Entity',
0x03: 'Player',
0x04: 'Player Position',
0x05: 'Player Look',
0x06: 'Player Position and Look',
0x07: 'Player Digging',
0x08: 'Player Block Placement',
0x09: 'Held Item Change',
0x0A: 'Animation',
0x0B: 'Entity Action',
0x0C: 'Steer Vehicle',
0x0D: 'Close Window',
0x0E: 'Click Window',
0x0F: 'Confirm Transaction',
0x10: 'Creative Inventory Action',
0x11: 'Enchant Item',
0x12: 'Update Sign',
0x13: 'Player Abilities',
0x14: 'Tab-Complete',
0x15: 'Client Settings',
0x16: 'Client Status',
0x17: 'Plugin Message',
0x18: 'Spectate',
0x19: 'Resource Pack Status',
},
},
}
packet_structs = {
HANDSHAKE_STATE: {
SERVER_TO_CLIENT: {
# Empty, server doesn't handshake
},
CLIENT_TO_SERVER: {
# Handshake
0x00: (
(MC_VARINT, 'protocol_version'),
(MC_STRING, 'host'),
(MC_USHORT, 'port'),
(MC_VARINT, 'next_state'),
),
},
},
STATUS_STATE: {
SERVER_TO_CLIENT: {
# Status Response
0x00: (
(MC_STRING, 'response'),
),
# Status Ping
0x01: (
(MC_LONG, 'time'),
),
},
CLIENT_TO_SERVER: {
# Status Request
0x00: (
# Empty Packet
),
# Status Ping
0x01: (
(MC_LONG, 'time'),
),
},
},
LOGIN_STATE: {
SERVER_TO_CLIENT: {
# Disconnect
0x00: (
(MC_CHAT, 'json_data'),
),
# Encryption Request
0x01: (
(MC_STRING, 'server_id'),
# Extension
# byte string 'public_key'
# byte string 'verify_token'
),
# Login Success
0x02: (
(MC_STRING, 'uuid'),
(MC_STRING, 'username'),
),
# Set Compression
0x03: (
(MC_VARINT, 'threshold'),
),
},
CLIENT_TO_SERVER: {
# Login Start
0x00: (
(MC_STRING, 'name'),
),
# Encryption Response
0x01: (
# Extension
# byte string 'shared_secret'
# byte string 'verify token'
),
},
},
PLAY_STATE: {
SERVER_TO_CLIENT: {
# Keep Alive
0x00: (
(MC_VARINT, 'keep_alive'),
),
# Join Game
0x01: (
(MC_INT, 'eid'),
(MC_UBYTE, 'gamemode'),
(MC_BYTE, 'dimension'),
(MC_UBYTE, 'difficulty'),
(MC_UBYTE, 'max_players'),
(MC_STRING, 'level_type'),
(MC_BOOL, 'reduce_debug'),
),
# Chat Message
0x02: (
(MC_CHAT, 'json_data'),
(MC_BYTE, 'position'),
),
# Time Update
0x03: (
(MC_LONG, 'world_age'),
(MC_LONG, 'time_of_day'),
),
# Entity Equipment
0x04: (
(MC_VARINT, 'eid'),
(MC_SHORT, 'slot'),
(MC_SLOT, 'item'),
),
# Spawn Position
0x05: (
(MC_POSITION, 'location'),
),
# Update Health
0x06: (
(MC_FLOAT, 'health'),
(MC_VARINT, 'food'),
(MC_FLOAT, 'saturation'),
),
# Respawn
0x07: (
(MC_INT, 'dimension'),
(MC_UBYTE, 'difficulty'),
(MC_UBYTE, 'gamemode'),
(MC_STRING, 'level_type'),
),
# Player Position and Look
0x08: (
(MC_DOUBLE, 'x'),
(MC_DOUBLE, 'y'),
(MC_DOUBLE, 'z'),
(MC_FLOAT, 'yaw'),
(MC_FLOAT, 'pitch'),
(MC_BYTE, 'flags'),
),
# Held Item Change
0x09: (
(MC_BYTE, 'slot'),
),
# Use Bed
0x0A: (
(MC_INT, 'eid'),
(MC_POSITION, 'location'),
),
# Animation
0x0B: (
(MC_VARINT, 'eid'),
(MC_UBYTE, 'animation'),
),
# Spawn Player
0x0C: (
(MC_VARINT, 'eid'),
(MC_UUID, 'uuid'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
(MC_BYTE, 'yaw'),
(MC_BYTE, 'pitch'),
(MC_SHORT, 'current_item'),
(MC_META, 'metadata'),
),
# Collect Item
0x0D: (
(MC_VARINT, 'collected_eid'),
(MC_VARINT, 'collector_eid'),
),
# Spawn Object
0x0E: (
(MC_VARINT, 'eid'),
(MC_UBYTE, 'obj_type'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
(MC_BYTE, 'pitch'),
(MC_BYTE, 'yaw'),
(MC_INT, 'obj_data'),
# Extension
# If obj_data != 0
# short 'speed_x'
# short 'speed_y'
# short 'speed_z'
),
# Spawn Mob
0x0F: (
(MC_VARINT, 'eid'),
(MC_UBYTE, 'mob_type'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
(MC_BYTE, 'pitch'),
(MC_BYTE, 'head_pitch'),
(MC_BYTE, 'yaw'),
(MC_SHORT, 'velocity_x'),
(MC_SHORT, 'velocity_y'),
(MC_SHORT, 'velocity_z'),
(MC_META, 'metadata'),
),
# Spawn Painting
0x10: (
(MC_VARINT, 'eid'),
(MC_STRING, 'title'),
(MC_POSITION, 'location'),
(MC_UBYTE, 'direction'),
),
# Spawn Experience Orb
0x11: (
(MC_VARINT, 'eid'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
(MC_SHORT, 'count'),
),
# Entity Velocity
0x12: (
(MC_VARINT, 'eid'),
(MC_SHORT, 'velocity_x'),
(MC_SHORT, 'velocity_y'),
(MC_SHORT, 'velocity_z'),
),
# Destroy Entities
0x13: (
# Extension
# List of ints 'eids'
),
# Entity
0x14: (
(MC_VARINT, 'eid'),
),
# Entity Relative Move
0x15: (
(MC_VARINT, 'eid'),
(MC_FP_BYTE, 'dx'),
(MC_FP_BYTE, 'dy'),
(MC_FP_BYTE, 'dz'),
(MC_BOOL, 'on_ground'),
),
# Entity Look
0x16: (
(MC_VARINT, 'eid'),
(MC_BYTE, 'yaw'),
(MC_BYTE, 'pitch'),
(MC_BOOL, 'on_ground'),
),
# Entity Look And Relative Move
0x17: (
(MC_VARINT, 'eid'),
(MC_FP_BYTE, 'dx'),
(MC_FP_BYTE, 'dy'),
(MC_FP_BYTE, 'dz'),
(MC_BYTE, 'yaw'),
(MC_BYTE, 'pitch'),
(MC_BOOL, 'on_ground'),
),
# Entity Teleport
0x18: (
(MC_VARINT, 'eid'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
(MC_BYTE, 'yaw'),
(MC_BYTE, 'pitch'),
(MC_BOOL, 'on_ground'),
),
# Entity Head Look
0x19: (
(MC_VARINT, 'eid'),
(MC_BYTE, 'head_yaw'),
),
# Entity Status
0x1A: (
(MC_INT, 'eid'),
(MC_BYTE, 'status')
),
# Attach Entity
0x1B: (
(MC_INT, 'eid'),
(MC_INT, 'v_eid'),
(MC_BOOL, 'leash'),
),
# Entity Metadata
0x1C: (
(MC_VARINT, 'eid'),
(MC_META, 'metadata'),
),
# Entity Effect
0x1D: (
(MC_VARINT, 'eid'),
(MC_BYTE, 'effect'),
(MC_BYTE, 'amplifier'),
(MC_VARINT, 'duration'),
(MC_BOOL, 'no_particles'),
),
# Remove Entity Effect
0x1E: (
(MC_VARINT, 'eid'),
(MC_BYTE, 'effect'),
),
# Set Experience
0x1F: (
(MC_FLOAT, 'exp_bar'),
(MC_VARINT, 'level'),
(MC_VARINT, 'total_exp'),
),
# Entity Properties
0x20: (
(MC_VARINT, 'eid'),
# Extension
# List of dicts 'properties'
# Entity properties are complex beasts
# Consult the decoder to get all of the keys
),
# Chunk Data
0x21: (
(MC_INT, 'chunk_x'),
(MC_INT, 'chunk_z'),
(MC_BOOL, 'continuous'),
(MC_USHORT, 'primary_bitmap'),
# Extension
# byte string 'data'
),
# Multi Block Change
0x22: (
(MC_INT, 'chunk_x'),
(MC_INT, 'chunk_z'),
# Extension
# List of dicts 'blocks'
),
# Block Change
0x23: (
(MC_POSITION, 'location'),
(MC_VARINT, 'block_data'),
),
# Block Action
0x24: (
(MC_POSITION, 'location'),
(MC_UBYTE, 'byte_1'),
(MC_UBYTE, 'byte_2'),
(MC_VARINT, 'block_id'),
),
# Block Break Animation
0x25: (
(MC_VARINT, 'eid'),
(MC_POSITION, 'location'),
(MC_BYTE, 'stage'),
),
# Map Chunk Bulk
0x26: (
# Extension
# bool 'sky_light'
# List of dicts 'metadata'
# byte string 'data'
# Metadata is identical to 0x21
# But the 'continuous' bool is assumed True
),
# Explosion
0x27: (
(MC_FLOAT, 'x'),
(MC_FLOAT, 'y'),
(MC_FLOAT, 'z'),
(MC_FLOAT, 'radius'),
# Extension
# List of lists 'blocks'
# Each list is 3 ints x,y,z
# float 'player_x'
# float 'player_y'
# float 'player_z'
),
# Effect
0x28: (
(MC_INT, 'effect'),
(MC_POSITION, 'location'),
(MC_INT, 'data'),
(MC_BOOL, 'no_rel_vol'),
),
# Sound Effect
0x29: (
(MC_STRING, 'name'),
(MC_INT, 'ef_x'),
(MC_INT, 'ef_y'),
(MC_INT, 'ef_z'),
(MC_FLOAT, 'vol'),
(MC_UBYTE, 'pitch'),
),
# Particle
0x2A: (
(MC_INT, 'id'),
(MC_BOOL, 'long_dist'),
(MC_FLOAT, 'x'),
(MC_FLOAT, 'y'),
(MC_FLOAT, 'z'),
(MC_FLOAT, 'off_x'),
(MC_FLOAT, 'off_y'),
(MC_FLOAT, 'off_z'),
(MC_FLOAT, 'speed'),
(MC_INT, 'num'),
# Extension
# List of ints 'data'
# Possibly zero length list of
# particle-dependent data
),
# Change Game State
0x2B: (
(MC_UBYTE, 'reason'),
(MC_FLOAT, 'value'),
),
# Spawn Global Entity
0x2C: (
(MC_VARINT, 'eid'),
(MC_BYTE, 'global_type'),
(MC_FP_INT, 'x'),
(MC_FP_INT, 'y'),
(MC_FP_INT, 'z'),
),
# Open Window
0x2D: (
(MC_UBYTE, 'window_id'),
(MC_STRING, 'inv_type'),
(MC_CHAT, 'title'),
(MC_UBYTE, 'slot_count'),
# Extension
# Only present if 'inv_type' == 'EntityHorse'
# MC_INT 'eid'
),
# Close Window
0x2E: (
(MC_UBYTE, 'window_id'),
),
# Set Slot
0x2F: (
(MC_BYTE, 'window_id'),
(MC_SHORT, 'slot'),
(MC_SLOT, 'slot_data'),
),
# Window Items
0x30: (
(MC_UBYTE, 'window_id'),
# Extension
# List of slots 'slots'
),
# Window Property
0x31: (
(MC_UBYTE, 'window_id'),
(MC_SHORT, 'property'),
(MC_SHORT, 'value'),
),
# Confirm Transaction
0x32: (
(MC_UBYTE, 'window_id'),
(MC_SHORT, 'action'),
(MC_BOOL, 'accepted'),
),
# Update Sign
0x33: (
(MC_POSITION, 'location'),
(MC_CHAT, 'line_1'),
(MC_CHAT, 'line_2'),
(MC_CHAT, 'line_3'),
(MC_CHAT, 'line_4'),
),
# Maps
0x34: (
(MC_VARINT, 'item_damage'),
(MC_BYTE, 'scale'),
# Extension
# List of tuples 'icons', (Direction, Type, X, Y)
# MC_BYTE 'columns'
# If Columns > 0
# MC_BYTE 'rows'
# MC_BYTE 'x'
# MC_BYTE 'y'
# byte string 'data'
),
# Update Block Entity
0x35: (
(MC_POSITION, 'location'),
(MC_UBYTE, 'action'),
# Extension
# NBT Data 'nbt'
),
# Sign Editor Open
0x36: (
(MC_POSITION, 'location'),
),
# Statistics
0x37: (
# Extension
# List of lists 'entries'
# First value is a string, stat's name
# Second value is an int, stat's value
),
# Player List Item
0x38: (
(MC_VARINT, 'action'),
# Extension
# List of dicts 'player_list'
# MC_UUID 'uuid'
# PL_ADD_PLAYER
# MC_STRING 'name'
# List of dicts, 'properties'
# MC_STRING 'name'
# MC_STRING 'value'
# MC_BOOL 'signed'
# signed == True
# MC_STRING 'signature'
# MC_VARINT 'gamemode'
# MC_VARINT 'ping'
# MC_BOOL 'has_display'
# has_display == True
# MC_CHAT 'display_name'
# PL_UPDATE_GAMEMODE
# MC_VARINT 'gamemode'
# PL_UPDATE_LATENCY
# MC_VARINT 'ping'
# PL_UPDATE_DISPLAY
# MC_BOOL 'has_display'
# has_display == True
# MC_CHAT 'display_name'
# PL_REMOVE_PLAYER
# No extra fields
),
# Player Abilities
0x39: (
(MC_BYTE, 'flags'),
(MC_FLOAT, 'flying_speed'),
(MC_FLOAT, 'walking_speed'),
),
# Tab-Complete
0x3A: (
# Extension
# List of strings 'matches'
),
# Scoreboard Objective
0x3B: (
(MC_STRING, 'obj_name'),
(MC_BYTE, 'action'),
# Extension
# SO_CREATE_BOARD
# SO_UPDATE_BOARD
# MC_STRING 'obj_val'
# MC_STRING 'type'
),
# Update Score
0x3C: (
(MC_STRING, 'item_name'),
(MC_BYTE, 'action'),
(MC_STRING, 'score_name'),
# Extension
# US_UPDATE_SCORE
# MC_VARINT 'value'
),
# Display Scoreboard
0x3D: (
(MC_BYTE, 'position'),
(MC_STRING, 'score_name'),
),
# Teams
0x3E: (
(MC_STRING, 'team_name'),
(MC_BYTE, 'action'),
# Extension
# Depends on action
# TE_CREATE_TEAM gets all fields
# TE_UPDATE_TEAM
# MC_STRING 'display_name'
# MC_STRING 'team_prefix'
# MC_STRING 'team_suffix'
# MC_BYTE 'friendly_fire'
# MC_STRING 'name_visibility'
# MC_BYTE 'color'
# TE_ADDPLY_TEAM
# TE_REMPLY_TEAM
# List of strings 'players'
),
# Plugin Message
0x3F: (
(MC_STRING, 'channel'),
# Extension
# byte string 'data'
),
# Disconnect
0x40: (
(MC_STRING, 'reason'),
),
# Server Difficulty
0x41: (
(MC_UBYTE, 'difficulty'),
),
# Combat Event
0x42: (
(MC_VARINT, 'event'),
# Extension
# CE_END_COMBAT
# MC_VARINT 'duration'
# MC_INT 'eid'
# CE_ENTITY_DEAD
# MC_VARINT 'player_id'
# MC_INT 'eid'
# MC_STRING 'message'
),
# Camera
0x43: (
(MC_VARINT, 'camera_id'),
),
# World Border
0x44: (
(MC_VARINT, 'action'),
# Extension
# WB_SET_SIZE
# MC_DOUBLE 'radius'
# WB_LERP_SIZE
# MC_DOUBLE 'old_radius'
# MC_DOUBLE 'new_radius'
# MC_VARLONG 'speed'
# WB_SET_CENTER
# MC_DOUBLE 'x'
# MC_DOUBLE 'z'
# WB_INITIALIZE
# MC_DOUBLE 'x'
# MC_DOUBLE 'z'
# MC_DOUBLE 'old_radius'
# MC_DOUBLE 'new_radius'
# MC_VARLONG 'speed'
# MC_VARINT 'port_tele_bound' #Portal Teleport Boundary
# MC_VARINT 'warn_time'
# MC_VARINT 'warn_blocks'
# WB_SET_WARN_TIME
# MC_VARINT 'warn_time'
# WB_SET_WARN_BLOCKS
# MC_VARINT 'warn_blocks'
),
# Title
0x45: (
(MC_VARINT, 'action'),
# Extension
# TL_TITLE
# TL_SUBTITLE
# MC_CHAT 'text'
# TL_TIMES
# MC_INT 'fade_in'
# MC_INT 'stay'
# MC_INT 'fade_out'
),
# Set Compression
0x46: (
(MC_VARINT, 'threshold'),
),
# Player List Header/Footer
0x47: (
(MC_CHAT, 'header'),
(MC_CHAT, 'footer'),
),
# Resource Pack Send
0x48: (
(MC_STRING, 'url'),
(MC_STRING, 'hash'),
),
# Update Entity NBT
0x49: (
(MC_VARINT, 'eid'),
# Extension
# NBT Data 'nbt'
),
},
CLIENT_TO_SERVER: {
# Keep Alive
0x00: (
(MC_VARINT, 'keep_alive'),
),
# Chat Message
0x01: (
(MC_STRING, 'message'),
),
# Use Entity
0x02: (
(MC_VARINT, 'target'),
(MC_VARINT, 'action'),
# Extension
# INTERACT_ENTITY_AT
# MC_FLOAT 'target_x'
# MC_FLOAT 'target_y'
# MC_FLOAT 'target_z'
),
# Player
0x03: (
(MC_BOOL, 'on_ground'),
),
# Player Position
0x04: (
(MC_DOUBLE, 'x'),
(MC_DOUBLE, 'y'),
(MC_DOUBLE, 'z'),
(MC_BOOL, 'on_ground'),
),
# Player Look
0x05: (
(MC_FLOAT, 'yaw'),
(MC_FLOAT, 'pitch'),
(MC_BOOL, 'on_ground'),
),
# Player Position and Look
0x06: (
(MC_DOUBLE, 'x'),
(MC_DOUBLE, 'y'),
(MC_DOUBLE, 'z'),
(MC_FLOAT, 'yaw'),
(MC_FLOAT, 'pitch'),
(MC_BOOL, 'on_ground'),
),
# Player Digging
0x07: (
(MC_BYTE, 'status'),
(MC_POSITION, 'location'),
(MC_BYTE, 'face'),
),
# Player Block Placement
0x08: (
(MC_POSITION, 'location'),
(MC_BYTE, 'direction'),
(MC_SLOT, 'held_item'),
(MC_BYTE, 'cur_pos_x'),
(MC_BYTE, 'cur_pos_y'),
(MC_BYTE, 'cur_pos_z'),
),
# Held Item Change
0x09: (
(MC_SHORT, 'slot'),
),
# Animation
0x0A: (
# Empty Packet
),
# Entity Action
0x0B: (
(MC_VARINT, 'eid'),
(MC_VARINT, 'action'),
(MC_VARINT, 'jump_boost'),
),
# Steer Vehicle
0x0C: (
(MC_FLOAT, 'sideways'),
(MC_FLOAT, 'forward'),
(MC_UBYTE, 'flags'),
),
# Close Window
0x0D: (
(MC_BYTE, 'window_id'),
),
# Click Window
0x0E: (
(MC_BYTE, 'window_id'),
(MC_SHORT, 'slot'),
(MC_BYTE, 'button'),
(MC_SHORT, 'action'),
(MC_BYTE, 'mode'),
(MC_SLOT, 'clicked_item'),
),
# Confirm Transaction
0x0F: (
(MC_BYTE, 'window_id'),
(MC_SHORT, 'action'),