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Ive been trying to implement dynamic caustics to sildurs vibrant with no luck, so im asking here if maybe we could have the caustics dependent on the suns position and an option to disable the stretching on the side of blocks
The text was updated successfully, but these errors were encountered:
Ive been trying to implement dynamic caustics to sildurs vibrant with no luck, so im asking here if maybe we could have the caustics dependent on the suns position and an option to disable the stretching on the side of blocks
The text was updated successfully, but these errors were encountered: