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flappybird.py
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import pygame,random
pygame.init()
white=(255,255,255)
black=(0,0,0)
red=(255,0,0)
green=(0,255,0)
blue=(0,0,255)
dw=600
dh=476
screen=pygame.display.set_mode([dw,dh])
pygame.display.set_caption('Flappy Bird')
pimg=[pygame.image.load(str(i)+'.png') for i in range(1,5)]
clock=pygame.time.Clock()
vec=pygame.math.Vector2
bg=pygame.image.load('bg.png')
bw=bg.get_width()
blist=[[50,310],[60,300],[70,290],[80,280],[90,270],[100,260],[110,250],[120,240],[130,230],[140,220],[150,210],[160,200],[170,190],[180,180],
[190,170],[200,160],[210,150],[220,140],[230,130],[240,120],[250,110],[260,100],[270,90],[280,80]
,[290,70],[300,60],[310,50]]
class Bird(pygame.sprite.Sprite):
def __init__(self,game):
super().__init__()
self.image=pimg[0]
self.image=pygame.transform.scale(self.image,(100,85))
self.rect=self.image.get_rect()
self.vel=vec(0,0)
self.rect.center=(dw/2,dh/2)
self.acc=vec(0,0)
self.pos=vec(self.rect.center)
self.fc=0
def update(self):
self.acc=vec(0,1.5)
self.vel=vec(0,0)
keys=pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
self.acc.y=-1.5
if self.fc+1<28:
self.fc+=1
self.image=pimg[self.fc//7]
self.image=pygame.transform.scale(self.image,(100,85))
else:
self.fc=0
else:
self.image=pimg[0]
self.image=pygame.transform.scale(self.image,(100,85))
self.vel+=self.acc
self.pos+=self.vel+0.5*self.acc
if self.pos.y<=0+self.rect.width/2:
self.pos.y=0+self.rect.width/2
if self.pos.y>=dh-self.rect.width/2:
self.pos.y=dh-self.rect.width/2
self.rect.center=self.pos
self.mask=pygame.mask.from_surface(self.image)
class TBlock(pygame.sprite.Sprite):
def __init__(self,x,h1):
super().__init__()
self.image=pygame.image.load('tp.png')
self.image=pygame.transform.scale(self.image,(80,h1))
self.rect=self.image.get_rect()
self.rect.x,self.rect.y=x,0
def update(self):
self.rect.x-=2
self.mask1=pygame.mask.from_surface(self.image)
class BBlock(pygame.sprite.Sprite):
def __init__(self,x,h2):
super().__init__()
self.image=pygame.image.load('bp.png')
self.image=pygame.transform.scale(self.image,(80,h2))
self.rect=self.image.get_rect()
self.rect.x,self.rect.y=x,dh-self.rect.height
def update(self):
self.rect.x-=2
self.mask2=pygame.mask.from_surface(self.image)
class Game:
def __init__(self):
self.bgx=0
self.x=650
self.h1=180
self.h2=180
self.score=0
self.gover=0
self.last=pygame.time.get_ticks()
def blockgen(self):
x=random.randint(620,650)
h=random.choice(blist)
h1=h[0]
h2=h[1]
self.tblock=TBlock(x,h1)
self.tblocks=pygame.sprite.Group()
self.tblocks.add(self.tblock)
self.all_sprites.add(self.tblock)
self.bblock=BBlock(x,h2)
self.bblocks=pygame.sprite.Group()
self.bblocks.add(self.bblock)
self.all_sprites.add(self.bblock)
def new(self):
self.bird=Bird(self)
self.all_sprites=pygame.sprite.Group()
self.all_sprites.add(self.bird)
self.tblock=TBlock(self.x,self.h1)
self.tblocks=pygame.sprite.Group()
self.tblocks.add(self.tblock)
self.all_sprites.add(self.tblock)
self.bblock=BBlock(self.x,self.h2)
self.bblocks=pygame.sprite.Group()
self.bblocks.add(self.bblock)
self.all_sprites.add(self.bblock)
self.score=0
self.gover=0
def msg(self,text,x,y,color,size):
self.font=pygame.font.SysFont('georgia',size,bold=1)
msgtxt=self.font.render(text,1,color)
msgrect=msgtxt.get_rect()
msgrect.center=x/2,y/2
screen.blit(msgtxt,(msgrect.center))
def pause(self):
wait=1
while wait:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RETURN:
wait=0
self.msg("Paused",dw-100,dh-100,blue,40)
pygame.display.flip()
def over(self):
wait=1
self.gover=1
while wait:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RETURN:
wait=0
self.msg("Gameover",dw-150,dh-100,red,40)
self.msg("Press Enter to Play Again",dw-545,dh+200,red,40)
pygame.display.flip()
self.new()
def scores(self):
self.msg("Score:"+str(self.score),dw-130,200,green,30)
def update(self):
self.all_sprites.update()
now=pygame.time.get_ticks()
hits1=pygame.sprite.spritecollide(self.bird,self.bblocks,False,pygame.sprite.collide_mask)
hits2=pygame.sprite.spritecollide(self.bird,self.tblocks,False,pygame.sprite.collide_mask)
if hits1 or hits2:
self.over()
relx=self.bgx%bw+5
screen.blit(bg,(relx-bw+3,0))
if relx<dw:
screen.blit(bg,(relx,0))
self.bgx-=2
if self.bblock.rect.x<dw/2 and self.tblock.rect.x<dw/2:
self.blockgen()
self.score+=1
if now-self.last>1500:
self.last=now
self.score+=1
else:
self.score+=0
def draw(self):
self.all_sprites.draw(screen)
self.scores()
def event(self):
for event in pygame.event.get():
clock.tick(60)
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RETURN:
self.pause()
def run(self):
while 1:
self.event()
self.update()
self.draw()
pygame.display.flip()
g=Game()
while g.run:
g.new()
g.run()