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In Vault Hunters 3, every few vaults, I experience significant mob desynchronization. Mobs will occasionally freeze in place but remain attackable (sometimes), dropping items upon death. However, their hitbox and model persist in the world even after they are defeated. Additionally, when this occurs, my magnet malfunctions, causing items to spray outward instead of collecting them properly. These items remain suspended in the air as though they are being attracted by another player's magnet. When this happens it is causing a significant amount of Framerate lag.
I am playing on an online server with one other player, but we play in completely separate areas.
Expected Behavior:
Mobs should die correctly, and their hitboxes should despawn after death.
The magnet should function as intended, pulling items toward the player without scattering or malfunctioning.
No desynchronization or lag spikes related to mob behavior or item collection.
Additional Information:
Playing in multiplayer server
No issues outside of vaults
Both players are in separate areas when this happens
Issue Description:
In Vault Hunters 3, every few vaults, I experience significant mob desynchronization. Mobs will occasionally freeze in place but remain attackable (sometimes), dropping items upon death. However, their hitbox and model persist in the world even after they are defeated. Additionally, when this occurs, my magnet malfunctions, causing items to spray outward instead of collecting them properly. These items remain suspended in the air as though they are being attracted by another player's magnet. When this happens it is causing a significant amount of Framerate lag.
I am playing on an online server with one other player, but we play in completely separate areas.
Expected Behavior:
Additional Information:
Linked is a spark profile outside of the vault https://spark.lucko.me/Juyl3jEyL8
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