Reproduce the following reinforcement learning methods:
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Nature-DQN in: Human-level Control Through Deep Reinforcement Learning
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Double-DQN in: Deep Reinforcement Learning with Double Q-learning
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Dueling-DQN in: Dueling Network Architectures for Deep Reinforcement Learning
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A3C in Asynchronous Methods for Deep Reinforcement Learning. (I used a modified version where each batch contains transitions from different simulators, which I called "Batch-A3C".)
Claimed performance in the paper can be reproduced, on several games I've tested with.
On one TitanX, Double-DQN took 1 day of training to reach a score of 400 on breakout game. Batch-A3C implementation only took <2 hours.
Double-DQN runs at 60 batches (3840 trained frames, 240 seen frames, 960 game frames) per second on (Maxwell) TitanX.
Install ALE and gym.
Download an atari rom to
$TENSORPACK_DATASET/atari_rom/
(defaults to ~/tensorpack_data/atari_rom/), e.g.:
mkdir -p ~/tensorpack_data/atari_rom
wget https://github.com/openai/atari-py/raw/master/atari_py/atari_roms/breakout.bin -O ~/tensorpack_data/atari_rom/breakout.bin
Start Training:
./DQN.py --rom breakout.bin
# use `--algo` to select other DQN algorithms. See `-h` for more options.
Watch the agent play:
./DQN.py --rom breakout.bin --task play --load path/to/model
A pretrained model on breakout can be downloaded here.
A3C code and models for Atari games in OpenAI Gym are released in examples/A3C-Gym