From 9b0a846b4a4625bf1d6d7836dd638ccd3a3319f6 Mon Sep 17 00:00:00 2001 From: Dan Bagnell Date: Mon, 3 Apr 2017 19:33:46 -0400 Subject: [PATCH] Update CHANGES.md. --- CHANGES.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGES.md b/CHANGES.md index d1c361e900c9..145981237412 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,6 +1,10 @@ Change Log ========== +### 1.33 - 2017-05-01 + +* Added `disableDepthTestDistance` to billboards, points and labels. This sets the distance to the camera where the depth test will be disabled. Setting it to zero (the default) will alwasy enable the depth test. Setting it to `Number.POSITVE_INFINITY` will never enabled the depth test. Also added `scene.minimumDisableDepthTestDistance` to change the default value from zero. [#5166](https://github.com/AnalyticalGraphicsInc/cesium/pull/5166) + ### 1.32 - 2017-04-03 * Deprecated @@ -29,7 +33,6 @@ Change Log * Fixed a bug in `Quaternion.fromHeadingPitchRoll` that made it erroneously throw an exception when passed individual angles in an unminified / debug build. * Fixed a bug that caused an exception in `CesiumInspectorViewModel` when using the NW / NE / SW / SE / Parent buttons to navigate to a terrain tile that is not yet loaded. * `QuadtreePrimitive` now uses `frameState.afterRender` to fire `tileLoadProgressEvent` [#3450](https://github.com/AnalyticalGraphicsInc/cesium/issues/3450) -* Added `disableDepthTestDistance` to billboards, points and labels. This sets the distance to the camera where the depth test will be disabled. Setting it to zero (the default) will alwasy enable the depth test. Setting it to `Number.POSITVE_INFINITY` will never enabled the depth test. Also added `scene.minimumDisableDepthTestDistance` to change the default value from zero. [#5166](https://github.com/AnalyticalGraphicsInc/cesium/pull/5166) ### 1.31 - 2017-03-01