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game_mechanics.txt
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Below are a few game mechanics to consider during game development
Frames per second
Levels/ Zones
Hell, objective is to save sister from hell and prevent lucifer from entering heaven with the key of heaven
Seven levels of hell
- open field
-$Level 9 kingdom of sloth: desert like territory with lava pits and decaying carcases, rotting trees
-$Level 11 kingdom of gluttony: black and green rocky environment with decaying carcasses, rotting trees
-$Level 13 kingdom of greed: desert like territory, piles of gold and
-$Level 15 kingdom of lust: pink purple hellscape, purple tinted lightning, black translucent clouds moving over player
-$Level 17 kingdom of envy: black hellscape, white lightning
-$Level 19 kingdom of wrath: fiety pit of hell, bubbling lava (red and black),
-$Level 21 kingdom of pride: ice cold bluish territory with snowing environment
- archfiend castles
-$Level 10 Castle of sloth: cob webs
at end is bossfight with sloth
-$Level 12 Castle of gluttony: slime
at end is bossfight with gluttony:
-$Level 14 Castle of greed:
at end is bossfight with greed:
-$Level 16 Castle of lust:
at end is bossfight with Lust:
-$Level 18 Castle of envy: black mist and mirrors, enelies can randomly attack with one of the players mechanisms
at end is bossfight with Envy:
-$Level 20 Castle of wrath:
at end if bossfight with Wrath
-$Level 22 Castle of pride: bluish white icy castle with snow
at end is bossfight with Pride: castle turnes black during second round
Environmental Mechanics
Lava pits
player is hurt when touching the borders of the lava pits for 3 seconds before an instant death occurs
player blinks rapidly to indicate that it is possible to exit
Bottomless pits
borderless zones where the player dies instantly
Pillars of Flame
if a player steps on these zones it is instant death
Dark Earth, objective is to find out what broke the seal of hell causing the creation of monsters on earth
-Satanists lair
-$level 1 Sloth's disciple: rundown crackhouse building
at the end is bossfight:
-$level 2 Gluttony's disciple
at the end is bossfight:
-$level 3 Greed's disciple: must climb office building
at the end is bossfight: on roof of building while storming in rain, lightning and thunder
-$level 4 lust's disciple:
at the end is bossfight: in a night club
-$level 5 envy's disciple: a cave full of bones lit with candles
at the end is bossfight:
-$level 6 wrath's disciple: storming with rain, lightning and thunder, city of new york
at the end is bossfight: in time square
-$level 7 satanic high priest: large labyrinth like church ground
at the end is bossfight: in main area of church
-dracula/ antichrist castle
-$level 8 antichrist's underground dungeon under church
at the end is bossfight with Dracula/ Antichrist
(little sister is kidnapped and her sould is dragged to hell by the demonic hand of moloch
to create the key of solomon/heaven)
Heaven
Corrupted Heaven (gray clouds, lightning, rain), objective is to gether the keys to the holy of holies
-$level 23 West wing of Heaven
at the end is bossfight: with possessed Gabriel
second round fight is with:
-$level 24 South wing of Heaven
at the end is bossfight: with possessed Raphael
second round fight is with:
-$level 25 East wing of Heaven
at the end is bossfight: with possessed Azrael
second round fight is with: death
-$level 26 North wing of Heaven
at the end is boss fight : with possessed Michael
second round fight is with: the red dragon Adaddon
-$level 27 Holy of holies
at the end is final bossfight with Lucifer
Sprites
- designing character sprite and changes based on 8 directions
- animations for game over
- animation while idle
character lights and smokes a cigarette when idle
- player response to attack
- position movement for more damaging attacks
- screen shakes for damaging attacks
- dash after image
- designing enemy sprites
- enemy types
grunts
Hell
- hell's bloodhounds (wrath)
- black skeletons (envy)
- demon bats
- ghouls
- ifrit
- poisonous serpents (lust)
-bites leaves poison effect that lasts 10 seconds
- poisonous slugs
-secrete slime that stays on floor for 10 seconds before evaporating, player is permanently poinsoned if touched
Earth
- lycans (function like hell's bloodhounds
- vampires (function like serpents in terms of attack, move like ghouls)
- zombies (move like ghouls)
- satanic goons
Heaven
- larger demons
- corrupted angels
- demonic cherubs
- angel covered in eyes
- 4 headed beast
mini bosses (have slowly regenrating health like the player)
Hell
Seven Deadly Jinns/ Archfiends
- Sloth/ two headed demon with each head named Belphegor and Belial (slow but powerful demon)
- second form is extremely fast
- Gluttony/ Baal or Beelzebub (large fat demon)
-stamina takes twice as long to reegenerate
- second form
- Greed/ Mammon (fat smiling demon)
-shoots flaming projectiles
-second form
- Lust/ Baphomet (breasted goat demon)
-second form similar to first but more menacing
- if caught in field of gaze speed is cut by 50% for 5 seconds
- Envy/ Leviathan (shape shifting demon)
- first form is a mirror image of the player with same access to weapons and 1.2x speed minus the ability to dash
has a decoy after image that can attack and stays on screen for 5 seconds
-second form is a worm like monster
- Wrath/ Apollyon (red demon)
- first form breathes fire bombs, keeps area burning for 5 seconds
- second form
- Pride/ Satan (son of lucifer, humanoid demon in a suit that is his fathers prophet with one bat wing)
- first bossfight is possessed sister.
- second bossfight is humanoid demon
- activates pantagrams on floor which damage the player while inside them and can explode knocking the player back
- third form is large black horned demon
Earth
- hooded satanists/ illuminatos (all have bleeding red pentagram on forehead, black eyes
disciple of sloth (looks like skinny pete from breaking bad, a heroin drug dealer that wants to open human souls to demonic possession)
disciple of gluttony (looks like a mix between gluttony from full metal alchemist and kingpin from marvel and ichibe from bleach, african american though)
disciple of lust (suggesiive woman, looks like the skinny version of kirio hikifune from bleach, dark purple hair)
disciple of greed (man in white business suit, casino owner)
disciple of envy (short creepy ball headed long nose with large arch, old man wearing green cloak, voodoo practitioner)
-copies all of the abilities the player currently has
disciple of wrath, an evil nun (crying blood)
disciple of pride/ satanic high priest
Heaven
- Corrupted Angels
-Michael
-Raphael
-Gabriel
-Uriel
main bosses (have slowly regenrating health like the player)
Hell
- Pride (third form looks similar to trigon from teen titans)
Earth
- Vampire King Dracula/ The Antichrist
-phase 2 he is blinded in one eye, other eye is black, glowing red 666 in hebrew on forehead)
-utilizes illuminati pyramid for attacks
Heaven
- Death (Grim Reaper)
- The Red Dragon
final boss
- Lucifer
- first form (angel of light)
- second form (demonic looking angel of light with red horns and black wings)
- third form (merged with pride and the resurrected antichrist, main eyes are closed but 3rd eye open on forehead
- fourth form (red and black decaying monster)
- enemy spawn animation
- enemy movement animation
- enemy speed to player
- enemy attacks
- enemy animation response to attack
- weak spots
- enemy death animation
- visibility radar
-how enemies react when player is not in view
Movement
- Sprite Animation
- Dash movement using spacebar
Weapons (all weapons drain stamina which recovers over time,
the more a weapon is used as in enemies killed by it over time the lower then
amount of stamina it takes to use, as a hidden leeling up feature)
- ist of weapons
Projectiles
- holy (pistol that act as default projectiles)
-always accessible but drain stamina extremely slowly
upgraded to dual pistol which double rate of fire after killing greeds disciple
can be leveled up to push low level enemies back
upgraded to double rate of fire after killing greed
can be leveled up to leave burining after damage
- death penalty (a bazooka like weapon that leaves burning flames afterwards for 5 seconds)
obtained after killing wrath's disciple
can be leveled up by exp to increase the area of damage as well as stamina requirements
upgraded once after killing wrath
allows for twice rate of fire
can be leveled up to leave flames burning for 10 seconds
Meele
- the living word (a sword that acts as default melee)
-always accessible but drains stamina extremely slowly
obtains ability to regenerate more stamina than cost to use after killing gluttony's disciple
can be leveled up to fully regenerate stamina after killing enemies
upgraded once after killing gluttony
can be leveled up so dash no longer costs stamina
- soul reaper (significant damage to all enemies, one hit K.O. all enemies that are not boss level)
obtained after killing Death
can be leveled up to swing animation faster and leave behind void for 5 seconds that pulls in and damages enemies like a magnet
Other
-"lamp unto thine feet" (delayed landmine that does damage to enemies) can hold a stock of up to 10 per level
sometimes dropped by dead enemies (2% chance
both placed and triggered by the p button
- "The Lord's Protection" (pushes all enemies with in radius back which causing damage)
obtained after killing sloth's disciple
leveled up to be a bigger sphere
upgraded once after killing sloth
leveled up to push enemies further away
- "Scapegoat" (leaves an active faded after image for 5 second when dashing that attracts some enemies. the after image behaves like the player and can attack)
there is a time delay of 1 minute before it can be used again
obtained after killing Envy's disciple
can be leveled up by exp to increase time up to 15 seconds
upgraded once after killing envy
allows for leaving two after images
- "Freeze" (Freezes all lower level enemies for 5 seconds, higher level enemies speed is cut in half)
obtained after killing lust's disciple
can be leveled up by exp to increase time up to 15 seconds
upgraded once after killing lust
can be leveled up to cause enemies to attack each other
- "Prayer" (circular area lasting 10 seconds that slowly damages any enemies inside)
optained after defeating Dracula the first time
can be leveled up by exp to increase the field of activity
upgraded once after killing pride
can be leveled up to leave a poison effect on enemies even after area has ended
at max level instant kills any low level enemies in circle and does significant damage to high level enemies
- mechanism for weapons switching
meele
- using the ijkl keys for directional meele
- animation for weapons based on direction
On screen assets
- Heath bar
- stamina bar (denoted as "faith") for dashes and weapons use.
- slight changes in player speed depending on if stamina is at 0% 10% 30%, 50%, 75%, or 100%
- recovers over time when no weapons are used and player is not dashing
- digning the global maps
- mini map of environment
- rpg mechanics
- leveling up physical strength
- leveling up meele weapons
- leveling up specific projectile weapons
- leveling up stamina
-mechanics for improvement based on length of gameplay
- leveling up health bar
-recovering health (secret shards scattered through level that increase the length of the health bar)
- pause menu
- start menu
- save mechanics
Sound
- mp3 files for each 'level'